Well, I "finished" the first version for my texture/dds converter.
Please post any bugs or suggestions here ;)
See the read-me for instructions.
I want to thank Casuir for testing a preliminary version of this tool :)
[12-21-06]
Version 0.1
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Well, I "finished" the first version for my texture/dds converter.
Please post any bugs or suggestions here ;)
See the read-me for instructions.
I want to thank Casuir for testing a preliminary version of this tool :)
[12-21-06]
Version 0.1
:thumbsup:
Four hours, near on the dot!
Works for me
Read inside the spoiler for how it works
Spoiler Alert, click show to read:
Remember to run the game with the:
[io]
file_first = true
lines in your .cfg file, so the game looks at outside files before the packs.
edit: sry..now i have python....
my bad ;)
You have to install python. Read the readme
Wow great job!
Now, I tried to test it and changed the following texture into DDS:
late_northern_captain_england.texture
I put it all black just for fun and then put it back as .texture file.
Now, that's where the changes won't apply :wall:
If I re-convert the changed-and-converted .texture file into .DDS again, it's back to normal again... ! Like I didn't change a thing...!
:sweatdrop:
Any ideas?
And keep up the great work! :beam:
Arr err sorry don't find the "edit" button :oops: :help:
Anyway, I managed to convert the .TGA files into .DDS putting DXT5 in DDS Converter. So when I convert it back, the changes seem to have applied.
So that cool, now the only thing is that changes don't show up in game !!
I need a >:idea2:
:2thumbsup:
Yes, the tool only supports DXT1 and DXT5 as virtually all files in the game are one of these two formats.
If somebody asks for another format I might add support for it, but for now it seems to be good enough.
And for the changes to show up you need to use --io.files_first or something, not sure about the syntax.
As I say:
[io]
file_first = true
in the .cfg file.
A new entry has been added to Links and Downloads Manager
Description: This tool allows it to convert .texture files that were unpacked with CA's unpacker into the .dds format.
It also works the other way around, but only if the .dds files are in DXT1 or DXT5 format (virtually all files in the MTW2 release use one of these)
To check it out, visit Tool: .texture/.dds converter
I keep on getting a CTD everytime i try and change the files so i dunno what the hell is up.
Oops my legendary distraction made me miss this, thanks ! :embarassed:Quote:
Originally Posted by Epistolary Richard
So in what .cfg file do you write these lines?
In medieval2.preference.cfg ? ...
When I do this, the changes still don't apply in the game and after exiting the game and checking back that file, those lines just got "erased by the game" or something...somehow, because it's no more in there, like I never wrote it! Started the operation again like three times and still the same result.... :dizzy2:
or did I miss something again :sweatdrop: ...?
set file read-only.
Thank you, that did the trick so far... :2thumbsup:Quote:
Originally Posted by Musashi
So far, because... changes still don't apply in the game... :no:
Like you can see here:
I have the [io] file_first = true added and the .texture file is changed...
http://www.rikvargard.com/tw/captain.jpg
What am I doing wrong...?
What am i missing here i followed all the steps?
1. i put the texture file in my new created folder i made too convert.
2. i converted it too DDS(worked)
3. then i reconverted it back to TEXTURE. and i renamed it, then put it back in it's original location.
4. then i put the [io]
file_first = true
in the .cfg file. and saved it
5. then i run the game, i pick the unit i re skinned and when it is loading it CTD on me every time.
So can anyone help me out here?
Have you deleted the two geography files?
Well it worked for me! :2thumbsup:
The only thing I seem to have done different, is that I run a batch file (.bat) to load the game. Like it said in the unpacker readme.
Mmm you know what? I removed the original loading screens and put a new one name as loading_screen_1 (so there's only one loading screen in game) the game still loads the original ones!
So there's a twist with the
[io]
file_first=true
or what...?
https://img242.imageshack.us/img242/...tbrightiy7.png
The brightly coloured aztecs!
Rik I would try to run it with the .bat file, and see if it works :)
Call me stupid, but what .bat file? The only one I see is from the "lands to conquer" mod, not from M2TW... :(
Do I need to make one, and how do I do that?
Could you please explain? :yes:
1. open notepad
2. type in "medieval2.exe --io.file_first"
3. save in your "SEGA\Medieval II Total War" directory
as skinstart.bat
4. double click and M2TW should start and use your skins :2thumbsup:
Thanks a lot:) , I created the .bat file and the game loads, but the textures still ain't showing up.... :shame: :skull:
I retextured the "late_northern_captain_england.texture" as you see on the pic above, but it's still the original one that's showing up....
arr...:inquisitive: ?
you may have retextured the battle map one instead of the strat map one
heheh lol damn I love you, Sir Robin! :laugh4: :embarassed:
Heh... now to find where the strat map ones are!
But thanks a lot for your time and patience, man! Really appreciated! :2thumbsup: :2thumbsup:
Where are they located?Quote:
Originally Posted by Casuir
read the unpacker readme
list me the two files and i can find them myself i do not need no read me.Quote:
Originally Posted by Casuir
they are in the data section, they are:
datadescr_geography_new.txt
datadescr_geography_new.db
ok? :)
]Quote:
Originally Posted by Sir Robin the Brave
okay dude thanks
and if i screw up again i will be back:P
will119 I hope when you get back you'll have acquired better manners.
I'll try but no promisesQuote:
Originally Posted by alpaca
but anyways i got it people:P a lot easier than before.
[IMG]https://i62.photobucket.com/albums/h...er55/works.jpg[/IMG]