Undamaged government building bug
I am not sure whether this is a bug or something you cannot fix but whenever I gain a city through starving out the defenders there existing government building is not damaged.
The same happens if an enemy army attacks my siege army and I defeat both enemy armies (the relief army and the one inside the settlement). Again I get the settlement the next turn (i.e. as soon as I get control back) but the government building is once again intact.
I know this is not a magor gamebreaking issue but if it is something that could be fixed that would be nice.
Re: Undamaged government building bug
Yeah, I've wondered it too but thought it probably beyond the scripters' abilities or rather the code's ability to be manipulated by the scripters, or however you want to phrase it. :grin: It would be nice, but it might be too difficult to pull off.
Re: Undamaged government building bug
I noticed this too.
Another government building "error" I noticed was that if you give a territory to an ally, they won't get a government placed for them.
Re: Undamaged government building bug
Yeah, scripts can detect when you conquer a province, but not when some other rarer events occur that are similar but not exactly like it.
Re: Undamaged government building bug
Is it undoable? Because I like helping out my allies and/or giving away territories that I don't want.
EDIT: I've tried "create_building <settlement> gov1" but I guess that only works through scripts. :oops:
Re: Undamaged government building bug
This is something we'll look into for 0.82. Right now we have ideas, but we need to test.