Re:cheates.. need help pls
move_character "James of_Normandy" 90,60
It doesn't always work, depending on the name of the character involved. If the character started as James of Normandy it should work fine, but if he started as James Smith and then that changed to James the Merciless, "James the_Merciless" doesn't seem to work.
Re:cheates.. need help pls
doesnt work i eaven tried it with a 16 year old to be sure and still nothink
Re:cheates.. need help pls
Try clicking on the character (when he's outside of a settlement), then type move_character this 90,60.
Re:cheates.. need help pls
doesnt work
:(
is there any cheat to have unlimited movement with my general...??
i really want those mercenary elephants :)
Re: cheates.. need help pls
Well, if your only goal is to hire a unit of elephant mercenaries, you need to do two things. First, make certain it's at least 25-50 turns after the development of gunpowder. Second, put the general on a boat and head him down to the middle east. Both types of mercenary elephants only have a single unit available every 25-50 turns. If you get over there, and if the unit is available, then you can hire it and drag it back.
Now, if you just want the unit, use two cheats:
First, use
Code:
create_unit London "Mercenary Elephants" 1 0 0 0
followed by That should bring a unit of elephant arquebus mercenaries in London, and subtract the 2750 florin hiring cost from your treasury.
Re: cheates.. need help pls
will try it now
will let you know
cause it really is my only goal to have some elephants in england do show them alll :)
Re: cheates.. need help pls
Quote:
Originally Posted by Quillan
Well, if your only goal is to hire a unit of elephant mercenaries, you need to do two things. First, make certain it's at least 25-50 turns after the development of gunpowder. Second, put the general on a boat and head him down to the middle east. Both types of mercenary elephants only have a single unit available every 25-50 turns. If you get over there, and if the unit is available, then you can hire it and drag it back.
Now, if you just want the unit, use two cheats:
First, use
Code:
create_unit London "Mercenary Elephants" 1 0 0 0
followed by
That should bring a unit of elephant arquebus mercenaries in London, and subtract the 2750 florin hiring cost from your treasury.
Hi Quillan
I have questions on that cheat syntax.
- Does this work with all units ?
- Can i do this with Janissary Musketeers as well ?
- What would be the correct syntax to produce a unit of Janissary Musketeers in Constantinople ?
Thanks.
Re: cheates.. need help pls
doesnt work for me it gives me:
unit type not recognised
but i typed it exactly like u sad, only the money deduction works :(
Re: cheates.. need help pls
Hence the question about syntax.
Try it without the quotes. You did that already I assume ?
Re: cheates.. need help pls
Re: cheates.. need help pls
Look in the export_descr_unit.txt file and find out how the unit is listed. That's how it has to be typed in. Some aren't exactly how the unit is called on the card. For instance, my Militia Cavalry as Venice have to be typed in as "Italian Militia Cavalry" when using that cheat. I've taken to using the cheat a lot to counter the bug with recruiting or retraining experienced units. I go to recruit a 4xp unit of Hospitaller knights in Leon, where I have the HQ, and I get a 0 xp unit. Instead of spending money and possibly multiple turns trying to retrain them to get the 4 xp they're supposed to have already, I just create a 4 xp unit via the cheat and disband the 0 xp one. For them, it's "Knights Hospitaller". The numbers (1 0 0 0) are, in order, number of units to create, experience of those units, armor upgrades of those units, and weapon upgrades of those units.
Re: cheates.. need help pls
Quote:
Originally Posted by Quillan
Look in the export_descr_unit.txt file and find out how the unit is listed. That's how it has to be typed in. Some aren't exactly how the unit is called on the card. For instance, my Militia Cavalry as Venice have to be typed in as "Italian Militia Cavalry" when using that cheat. I've taken to using the cheat a lot to counter the bug with recruiting or retraining experienced units. I go to recruit a 4xp unit of Hospitaller knights in Leon, where I have the HQ, and I get a 0 xp unit. Instead of spending money and possibly multiple turns trying to retrain them to get the 4 xp they're supposed to have already, I just create a 4 xp unit via the cheat and disband the 0 xp one. For them, it's "Knights Hospitaller". The numbers (1 0 0 0) are, in order, number of units to create, experience of those units, armor upgrades of those units, and weapon upgrades of those units.
Brilliant. Thanks. Got it ! You have to use quotes "" around the name, I was missing that.