Re: ReligionStarter Trait
Are you sure they don't get it? It's hidden, so it won't show in the trait description. So, what you say is that your characters don't get any extra piety?
Re: ReligionStarter Trait
Yup exactly - they do not get their 3 extra piety. LoyaltyStarter works fine OTOH.
Giving them via shell works fine, but its annoying to each time you get a new general to use give_trait.
Besides, it cripples the AI as they don't get it either.
Re: ReligionStarter Trait
I can't find anything wrong with the default trigger (CharacterComesOfAge), but it doesn't seem to be working. Beats me why, all other essentially identical triggers for other traits work fine.
Re: ReligionStarter Trait
Did you make sure that the trait has "Characters family" or even "Characters all"?
Re: ReligionStarter Trait
Hmm, didn't even think of that. The trait applied to "general" characters, but I thought that included any male family member.
Re: ReligionStarter Trait
"general" stands for captains, not named characters.
Re: ReligionStarter Trait
Quote:
Originally Posted by alpaca
"general" stands for captains, not named characters.
Oh wow... did not know that. That's not exactly intuitive at all... I'd just assumed it meant the named ones that weren't in your family. Very good to know, so thanks!
Re: ReligionStarter Trait
Quote:
Originally Posted by the_foz_4
Oh wow... did not know that. That's not exactly intuitive at all... I'd just assumed it meant the named ones that weren't in your family. Very good to know, so thanks!
Yes, obviously the people who made the trait system for mtw2 were confused by it, too. It's an easy mistake to make.
And I think family includes character who aren't actually on your family tree.
Re: ReligionStarter Trait
It does, otherwise non family generals would end up with only 2 traits :D