Thanks, thanks, and many thanks...
I'm not sure if this is the correct place to put this post, but I just wanted to say thank you to all the marvelous people associated with these forums, the fantastic tutorials that some very brilliant members have put together for the layman, and the personal patience and effort that some of you have displayed in trying to direct a computer-illiterate person like me towards solutions for my sometimes badly worded or confusing questions. Most of the time, I didn't even know enough to understand how to ask the question I wanted answered.
Be that as it may, because of the help of many people, I've finally finished a nice working model of my personal mod. Knowing from where I started, it's almost impossible to believe.
I also wanted to say to anyone out there thinking about trying this - hey! If I can do it, anyone can! heh heh
Re: Thanks, thanks, and many thanks...
well, I think it should have gone in mod discussion. But it'sgood to hear that anew modeller has arisen. What is your mod about?
Re: Thanks, thanks, and many thanks...
Oh, heck, it's not much. I incorporated many BI buildings into RTW, made some buildings (academic) available to another faction that didn't have them, which meant making new cards for them in the UI, descriptions in text, etc..., borrowed many units from ATW and put them into this mod, renamed two factions, changed all the names in the faction into names that my new factions would have, modified the religions to make it more appropriate for the new factions, modified the ancilliaries (both because of the new temples and gods and because both new factions are barbarian, and barbarians get a raw deal with ancillaries in my opinion).
Basically simple stuff that lots of you have known how to do for a while now, and very basic. I mean, my new academic buildings are available, but they don't show up on the battle map...that may be my next project. Nothing to shout about on these boards, but I'm very proud of what I've done, and I will continue to learn here.
It's really "about" nothing, I just put in the Irish and the Norse as playable factions. Not realistic historically speaking, because of the time line (in order to change that, I'd have to make a lot of these cities much bigger, remove a few factions, introduce a few more factions, again, huge stuff which I just may tackle in the future. (The Irish got the academic buildings BTW.)
But for now, I'm just enjoying the fact that I was able to do it.
The reality is, I now know enough to ask more relevant questions! LOL