Re: training multiple units
Short answer: Yes. Slightly longer answer: Probably not exactly what you have in mind.
You can change the building time a unit requires in Export_descr_unit.txt (at the beginning of that file there´s a guide which explains what each entry means), so if you set it to zero for any given unit you´re able to fill the whole recruitment queue with this unit and a maximum of nine units will be at your disposal the next turn. You cannot, however, limit the number of units available for recruitment in one turn.
Re: training multiple units
In theory, through scripting you can fulfill most of your recruitment dreams. But practically it's easier and saves a lot of nerves, with 0 recruitment turns, as said above.
Boru
Re: training multiple units
Thanks Ciaran and Brian_Boru. That's exactly what I wanted.:2thumbsup: