-
Monks and Masons - 12 player mafia
Right, as soon as some other mini mafia games finish up, this one will start
Basically its a kind of mini CDTC (i did not make this up [monks and masons])
Instead of just mafia, theres another mafia group, just named werewolves, check the roles section for more info.
Roles:
Townie:
You are a Townie. You have no special abilities.
You win when all Mafia and Werewolves have been eliminated.
Mafia:
You are a mafia member with "partners name here"
You win when all non mafia roles are dead or nothing can prevent this.
Werewolf:
You are a werewolf member with "partners name here"
You win when all non werewolf roles are gone or nothing can prevent this.
Mason:
You are a mason with "partners name here"
You win when all mafia and werewolves are dead.
You know your partner isnt a mafia, but is he a werewolf?
Combining with your partner, you may block one persons night actions, but if your partner is a werewolf, he will be unable to kill that night. If he/she sends in saying he/she will kill, and you say you will block, you will fail the block, and possibily (low chance) be revealed to the target.
Monk:
You are a monk with "partners name here"
You win when all mafia and werewolves are dead.
You know your partner isnt a werewolf, but is he mafia?
Combining with your partner, you may protect one person at night, but if your partner is a mafia, he will be unable to kill that night. If he/she sends in saying he/she will kill, and you say you will protect, you will fail the protect, and possibily (low chance) be revealed to the target.
Plus a few special roles, depending on how I feel/ Who's playing.
1.) During the day you can vote for a player that you think should be lynched. Votes must be in the form Vote: Player otherwise they won't be counted. It is necessary for players to unvote before switching their votes.
2.) Once dead, you stop posting. A bah post is fine though.
3.) If you have any questions, feel free to PM me.
4.) Try to post at least once every 48 hours. Treat the game as a committment. If you go inactive, you will be replaced.
5.) Avoid excessive profanity, flaming etc.
6.) Have fun!
7.) Keep the vote tally yourselves.
8.) Write up your own kills, as I have no talent for that type of thing.
9.) No screenshots. Quoting Pm's from me is not allowed either.
Just so you know, and as a summary.
2 Mafia
2 Werewolves
2 Masons
2 Monks
Rest are townies/pro town roles.
Mafia and Werewolves CAN be Monks/Masons.
Once a Monk/Mason is dead, the partner does not keep the ability to block/protect.
Player List: (10/12)
Sasaki Kojiro
Stig
Ichigo
Sir Boo
Lord Motep
Warluster
Count Arach
sapi
Alexander
BZK
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
I have the week of so who cares:
in!
-
Re: Monks and Masons - 12 player mafia
I'll do it. DAMN YOU MAFIA GAMES!! I need Sasaki's little smiley guy right here. The one with the fist you know.
https://img178.imageshack.us/img178/...motarghbr6.gif
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
*Must...resist*
Nah, screw it
In!
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
I want to start this game today, so four more people.
sapi, i didnt know you play mafia, were you in CDTC?
-
Re: Monks and Masons - 12 player mafia
@pever - i'm more of a lurker around here than a player, but i've got plenty of time on my hands of late :laugh4:
-
Re: Monks and Masons - 12 player mafia
Wicked = In!
Probably a bad idea, being involved in more than 1 mafia, but so well.
-
Re: Monks and Masons - 12 player mafia
Im in two other mini maifas...as well as 4-5 at another site. Oh Well...
-
Re: Monks and Masons - 12 player mafia
methinks you need something better to do :laugh4:
-
Re: Monks and Masons - 12 player mafia
ive got this half page report to do...but its so boring. I might start it now
*grumble*
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
Still need one more player....
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
Come on people! Join Already!!! JOIN ,JOIN, JOIN, JOIN, JOIN, JOIN, JOIN, ect.
-
Re: Monks and Masons - 12 player mafia
-
Re: Monks and Masons - 12 player mafia
Cimmerian would like to join.
-
Re: Monks and Masons - 12 player mafia
I know he would. I told him to (in form class today, he is RL friend)
Can he post here? How would it work?
-
Re: Monks and Masons - 12 player mafia
When he gets promoted. Should be soon, I put his name in. If we start now he'll probably just miss the first round of posting.
-
Re: Monks and Masons - 12 player mafia
Cool.
Alright, Pms going out.
-
Re: Monks and Masons - 12 player mafia
Pm's are sent, confirm them by PM.
If you got a mafia, monk or mason one, make sure it has your partners name in it. It may have happened a few times. Also when confirming, say who your partner is. Just so i know i got it right.
-
Re: Monks and Masons - 12 player mafia
Cool, first time I've played this in a long time.
-
Re: Monks and Masons - 12 player mafia
Mafia in general? :laugh4:
Should be fun for you guys.
Player List: (bold for Confirmed)
Player List: (12/12)
Sasaki Kojiro
Stig
Ichigo
Sir Boo
Lord Motep
Warluster
CountArach
sapi
Alexander
BZK
Rythmic
Cimerian
-
Re: Monks and Masons - 12 player mafia
Arghh I have to confirm?
Well I'm playing ... this is easier
-
Re: Monks and Masons - 12 player mafia
I think that confirm means that we got the message (no outstanding read reciepts)