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a little 3d max help
i finaly was able to export a unit i modified into the models_unit folder, and i loaded the game, up and i got spikes come out of the guys. i donno why. the model was perfectly fine, so i donno why its screwed up.
can anyone help me, im just learning.
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Re: a little 3d max help
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Re: a little 3d max help
Those spikes are the vertices which you didn't rivet to corresponding bones when working with skin modifier in 3ds max.
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Re: a little 3d max help
i redid the skin modifier, with better acuracy, and it lloks exaclty the same when i export it, and when i load game up, its still got the same spikes shooting out of it, even though i made them corespond to the right bone....