Odd things in the Roman Building Tree
Well, I just finished a chart of all the Roman Buildings. I've noticed a few weird things that may be mistakes.
Concerning Ports:
A Shipwright (4 fleets) requires a Gov3. A Portup (4 fleets) has no government requirement.
A Dockyard (6 fleets) requires a city. A Shipwrightup (6 fleets) requires only a large town.
Concerting Forums:
There is no stat difference between a Forum and a Great Forum.
Concerning Grain Silos:
There is a -1 trade for a Garin Silo. Maybe this was intentional, but it seemed odd to me.
Irrigation gives both a Farming bonus and a Growth Bonus. I think this might mean it gives a +30% bonus, not +15% as might as have been intended.
I will post my chart one I figure out how to add an attachment or host a file.
http://www.axifile.com/?4052871
Re: Odd things in the Roman Building Tree
-The portup and shipwrightup points are good points to make. We would do well to move them over too as you suggest. The huge costs make them pretty prohibitive for anyone to build, but it probably would be best to lock them out of those govts and cities too.
-The grain silos do give a -1 trade. It is intentional though.
-Great forums do give a stat increase, but not to all factions. I'm not sure why that is the case. This might be something the stat guys did a while back, but it looks like an error to me, as the curia is two points higher on trade. Good eye on that too, but it probably needs asking about for confirmation before I submit the change.
-The irrigation one is not an error from what I can tell, but all farm and growth levels have been and are still in the process of being reconfigured. It is only available in desert areas, which have very low farming levels, so it is a big increase for those places.
Thanks!
Re: Odd things in the Roman Building Tree
Quote:
Originally Posted by Piddyx
I will post my chart one I figure out how to add an attachment or host a file.
For File hosting, I recommend Axifile. It's a free service. You don't have to sign up or anything, just upload the file and post the link here.
If instead you want to post an image, then use the equally free service provided by Image Shack
Re: Odd things in the Roman Building Tree
is the "can't build high level forums in Italy" bug fixed?
Re: Odd things in the Roman Building Tree
Quote:
Originally Posted by Teleklos Archelaou
-The portup and shipwrightup points are good points to make. We would do well to move them over too as you suggest. The huge costs make them pretty prohibitive for anyone to build, but it probably would be best to lock them out of those govts and cities too.
-The grain silos do give a -1 trade. It is intentional though.
-Great forums do give a stat increase, but not to all factions. I'm not sure why that is the case. This might be something the stat guys did a while back, but it looks like an error to me, as the curia is two points higher on trade. Good eye on that too, but it probably needs asking about for confirmation before I submit the change.
-The irrigation one is not an error from what I can tell, but all farm and growth levels have been and are still in the process of being reconfigured. It is only available in desert areas, which have very low farming levels, so it is a big increase for those places.
Thanks!
Your explanation irrigation makes a lot of sense.
Maybe the -1 trade can be explicitely stated in the description of the large grain silo? The game generated description makes it look like a bonus.
Also, Thanks to Kull for recomending Axifile.
Re: Odd things in the Roman Building Tree
Looks like that issue is fixed indeed imperator.
We haven't forgotten the grain silo thing, but I don't know yet what the reasoning was for certain.
Re: Odd things in the Roman Building Tree
Quote:
Originally Posted by Teleklos Archelaou
Looks like that issue is fixed indeed imperator.
We haven't forgotten the grain silo thing, but I don't know yet what the reasoning was for certain.
Maybe less grain is being traded because it's being saved for the silo?