Re: no explosion sound, why?
i dont see i can edit my post, in second example i posted wrong version, it should be
stat_pri 12, 3, my_serpentine_shot, 450, 2, siege_missile, artillery_gunpowder, blunt, none, 25, 1
instead of
stat_pri 12, 3, my_serpentine_shot, 450, 0.75, siege_missile, artillery_gunpowder, blunt, none, 25, 1
Re: no explosion sound, why?
Third post in a row lol, but i want just to say that i finally found a solution. Below is a quick guide for those of you who will have the same problem someday.
I assume that ur unit is already added to export_descr_unit.txt and playable in a game.
1. Download "Sound text files" from
http://www.twcenter.net/forums/downl...o=file&id=1110
and unpack it to the m2tw/data folder
2. Change attributes of new files to 'Archive', because they are come with read only attribute.
3. Open file descr_sounds_weapons.txt. Find a unit that u would like your unit have sound like. It would look like this
unit Elephant Artillery:pri, Elephant Artillery Mercs:pri, NE Culverin, ...
Add to the end of this line your unit name and save a file.
4. In order to your changes take effect in a game u have to remove files
- events.dat
- events.idx
from m2tw/data/sounds directory. Don't worry they will be recreated when u run a game.
5. Run a game and enjoy.
Re: no explosion sound, why?
thnx muchly, I made some suicide naptha men, and was getting annoyed that I couldn't get an explosion sound with them