Re: Mounting the Unmountable
I doubt there's a way to really work around it. There's probably something very different about the models of units that are mounted that makes them correctly sit in the saddle and look good doing so to boot. Even if you got them down to the right height on the mount, they would probably look really odd attacking enemies in melee - I imagine they'd still have their unmounted animations, meaning they'd be poking away at the vast spaces of air right beside them, probably well over the heads of the foot units they're trying to attack. So, it's probably best to splice in the model for some already-mounted unit and reskin it - you'll know you get a model that looks good mounted, and you can give a unit a substantially different look just with some creative skinning. :2cents:
Re: Mounting the Unmountable
Re: Mounting the Unmountable
You'll need to make a new entry in the battle_models.modelsdb file based on javelinmen, and you'll need to edit the skeleton entry for the new entry.
change
17 MTW2_Fast_Javelin
19 MTW2_Fast_Swordsman 2
20 MTW2_Javelin_primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
to
15 MTW2_HR_Javelin
13 MTW2_HR_Sword 2
23 MTW2_HR_Javelin_Primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
and presto...mounted javelinmen
Of course you have to create new unit isn descr_units and add a mount.
Re: Mounting the Unmountable
I guess that's the different thing that makes them sit in the saddle then, lol.