Re: Quick gameplay question
The AI seems really confused by the regional and faction recruitment. Since the Romans can only recruit Roman units in Italia, they have to recruit other types of units in the places they conquer. Since the AI seems to build as many units as they can, especially in border territories, they get lots of non Roman armies. The only way to help them make Romans would be to lower the cost of Roman units and that would make much since for both human Romans and historic realism. Or you could go the vanilla route and have them trait Romans everywhere, which is way ahistoric.
The Neitos are late period Gallic troops. The Gauls have to wait for a reform or two in order to train them. But since building conditionals don't work for unit recruitment, the Romans can either get them at any time in Gallic provinces or never get them. They make a good "allied" unit to fight with Romans, or even a "Gallic Legionary".
Re: Quick gameplay question
If they are coming from type3 or 4 provinces, consider them more as gallic provinces still, allied to the romans and sometimes fighting alongside them. That's what the govts are supposed to represent.
Re: Quick gameplay question
Well, that's whay I do but it strikes me as a bit odd that the Aedui and Arverni have to wait for them while the Romans get them off the bat...
Re: Quick gameplay question
Could mercenary pools somehow be reduced as a whole. I'm playing with Macedon and KH sometimes puts it's money bonuses to use spawning armies of mercenaries out of nowhere, while I'm struggling to keep my army in full strength. It gets on my morale to win a would-be decisive battle just to see another army of even tougher men descend from a clear blue sky.
Re: Quick gameplay question
No, mercenary presence is ok. The AI's tendency to recruit and make full armies out of them should be reduced, or maybe the money available to the AI factions should be reduced...
Re: Quick gameplay question
I also would like to see mercenary availability to be reduced somewhat. I have seen the A.I. spam them under certain conditions, especially early in the game when you've just crushed their main army.