CoH Strats, Tips and Tactics
:help: please.
what company/doctrine should be used in certain situations, what units should i recruit first, what units to use when fighting infantry and multiple tank destroyers, what points should i capture first or which should i capture, what buildings should i build first? this is for Axis/Allies help really appreciated. (used to school hard ai now struggling)
Re: CoH Strats, Tips and Tactics
Mg teams or snipers in buildings are better for holding infantry. Also use your engineers to build obsticals (barbed wire and tank traps). Choke points are your friend, make them where ever possible. Block as many avenues of approach to your base as possible. The ones you leave open, fortify the crap out of them, and then defend them like your daughters purity. ;)
For the companies and doctrines. Which one works best depends on your paly style. Infantry company/dfensive doctrine are for turtlers. Armoured company/blitzkrieg doctrine are for rushers. Airbourne company/terror doctrine are balanced between the two extremes.
Point capping strategy should be feul and munitions first and command points second. A building strategy doesn't really apply to the Germans. As they only get 1 bilding for each tech level they buy. The allies you should build a barracks and weapon support center first. Then the upgrade center, then a motor pool, then a tirage center, then a tank depot.
Re : CoH Strats, Tips and Tactics
Hmmm, I thought Airborne was for rushers as well.
Anyway, God's Grace, make sure you flank as much as you can. For infantry: single-shot and semi-automatic rifles are good from a distance, and sub-machine guns are good for short range. The assault rifle, MP44, is good for both in general.
I'd agree on the chokepoints, especially if you're defending spots near them, or behind them. It's nice if you have artillery to drop it on 'em in chokepoints. As long as it doesn't go to waste.
Usually it comes down to building tanks, 'cause they're the most effective against infantry and other tanks. Develop as fast as you can to get armor, but use them together with your infantry.
As Allies you can blow bridges with engineers. This comes in handy if you want to restrict movement, or maybe even if you want to restrict movement AND would like to stop the enemy's advance as they cross. Nothing quite like your enemy being detonated to Hell :smash:
If you're playing against humans you'll probably find that many will play aggressively and will move around a lot, making strategical attacks on your areas to cut you off. Being rogue might get you further than being more... defensive, but it all depends.
If you play as Axis, watch out for Airborne. You'll be in for some serious chop if an able human opponent uses it. It can be very effective and FAST.
Allies: most doctrines are good, but Airborne is the most useful and greedy one.
Axis: Terror doctrine is the most balanced and versatile, while Blitzkrieg is much like the fast "German airborne version" without "air" and other cheap abilities :P
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Units to recruit first are infantry (engineers and riflemen) and try to control the map as much and as quickly as you can. Just fan out and capture. As the Axis I always recruit a motorbike to go with some Pioneers. The engineers' flamethrowers are good against garrisons.
Take out snipers with your motorbike or jeep.
Get some light armor after some time to aid you in crushing their infantry. It sometimes goes in cycles where one destroys the other, and then vice versa in terms of the power struggle and what's available.
Make sure the enemy's resources are cut off when you can.
You can watch replays that people post online to learn from. Try http://gamereplays.org/coh/portal.htm to see some of them.
Sorry if I'm being so unspecific or general, but it's been a while since I played it :sweatdrop: