Re: Sieges and Autoresolve
Autoresolve usually gives you much less casualties than what you would have if you played it yourself because I believe the autoresolve program doesn't take into account terrain and defending advantages whenever they autoresolve. The ai just plays the battle as if there were no cities and it was just one army verse another significantly lowering the enemy advantages
Re: Sieges and Autoresolve
Well, the auto-resolve doesn't seem to take walls as hard as it should. Also, it calculates that you will rout the enemy army instead of fighting them to the last man in the town center. So, it's practically impossible to beat the autoresolve results.
As for tactics, I generally split my forces into two equal(roughly) parts, take their walls and then hit the center from two sides. Usually works pretty well. Be careful with the general though, if he dies, you're almost certain to rout.
As for what I do myself, I play the battles, except the small ones against 1-5 defending units. I don't have a good graphics card(integrated actually), so I don't really feel like putting up with around 20 minutes with an FPS rate of about 1 just to lose a big part of my army...
Re: Sieges and Autoresolve
For me the problem is the other way round.
I've got stuck on 3 different campaigns now, due to being unable to fight to the finish a siege where I was defending. One against 2 mongol armies, the other 2 against Timurids.
If I autoresolve I lose the battles, which I know I wouldn't do if I played to the end, but if I try and play the out the game, it crashes every time. (with the Timurids it's the blooming stupid elephant artillery bug.) (even with 1.1 patch)
(is there any way to mod a save file so I can remove the elephant artillery - change it cavalry or summat?)
Re: Sieges and Autoresolve
The "bonus" goes to the attacker, AI or player doesn't matter.
Re: Sieges and Autoresolve
Yeah, I never autoresolve when I defend. One can withstand a massive army with a relatively light number of militia that would otherwise be defeated using autoresolve.
Re: Sieges and Autoresolve
Solved my log-jam caused by the autoresolving or CTD dilemma.
auto_win defender is your friend in these circumstances.
Interestingly the auto_win gives almost the same result as I achieve in similar battles at the same location - "Heroic Victory" :yes:
As for the Timurid elephant artillery bug, I fought a subsequent battle in Acre against a Timurid army with elephant artillery but the game didn't crash even though all the ellies got killed. My surmise is that the crash is caused by the way they get killed. If the tower ballistas get them - and they do a very good job at close range - then that's OK. But if a treb or similar firing flaming ammo kills one then that's when the crash seems to happen. As one fires flaming ammo at ellies for a very good reason, that's a bit of a nuisance.
Re: Sieges and Autoresolve
Quote:
Originally Posted by Rozanov
... My surmise is that the crash is caused by the way they get killed. If the tower ballistas get them - and they do a very good job at close range - then that's OK. But if a treb or similar firing flaming ammo kills one then that's when the crash seems to happen. As one fires flaming ammo at ellies for a very good reason, that's a bit of a nuisance.
hummmm... it didn't certainly CTD for me because of trebuchets against Timurids, that's for sure. It was my standard defense strategy against them elles, 4 trebuchets in-city and musketeers/arquebusiers deployed on walls.
It did crash, though, when defending Mossul, i couldn't figure out why, auto-solved and lost the citadel, of course...
And let me tell you, autoresolve sieges with such big odds in the attackers favour is such a temptation... I mean, I think it should be exactly the opposite way.
Anyway, I miss the feature from MTW 1, when you experienced attrition as well while sieging, sometimes you basically could not afford to starve the defenders out. Much more realistic.
Re: Sieges and Autoresolve
I never use auto-resolve because of the differant bonuses that are given and because of the lopsided casualties. (how did all those archers die?):dizzy2:
I'm hoping that CA will implement a new auto-resolve system for land and naval battles, similar to the combat phase system of Hearts of Iron II. This would at least give the player a little more control over the outcome of their auto-resolved battles.:idea2:
Re: Sieges and Autoresolve
My experience is the same, autoresolve often gives me far less casualties than if I assaulted. Will be interesting to see if the upcoming patch resolves this at all.
:balloon2: