Re: Modding everything again
This might be a stupid answer, but if you're looking for Arcanii not to be playable in campaign or custom battles... deleting the arcanii entries in export_descr_unit & export_descr_buildings, I guess will suffice.
if you're wary of scripts that may refer to arcanii and get you to crash because you deleted the edu entry, an easy way to know if there are any is to search for all text files with "Arcanii" in your RTW folder.
I think it's funny that you want the arcanii, portrayed like ninjas in this game, to disappear 'without a trace' too.
Re: Modding everything again
Ninjas disappearing in a "poof" of smoke (AKA delete button)
I hadn't notice, now that you mention it
I barely used them and I prefer to make some room for future units.
Most roman uber cav units will go that treatment too.
Re: Modding everything again
It is known that the max entries for export_descr_unit is 500 and for descr_model_battle is 255, so you actually have a lot of leeway in terms of room for future units.
Good luck!
Re: Modding everything again
well, I was thinking about this: "Units recruitable in a given city, not counting agents: Min 0, max 32." quoted from https://forums.totalwar.org/vb/showthread.php?t=42905
I reckon it's a long to go before I reach 32 though
Re: Modding everything again
BTW, here's the new map
https://img339.imageshack.us/img339/9193/cropiw0.th.jpg
I'll now change respective owners of some provinces and start playing
can't wait for my fix...
edit
sorry, double posting