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Originally Posted by mjl1966
1. Better graphics != better gameplay. The new graphics are more realistic, dynamically lit and, well, frustrating. It's harder to see what's going on in battle for one thing. Too much fog, shadows and general murkiness.
Try the 'flash friends/enemies' button. I use it a lot. Plus I put all the graphics options on the very lowest. It still looks nice and I have no frame rate issues.
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2. Get on with it already. Everything is *s l o w e r*. On the campaign map, dude spends three times as much as he used to just winding up for the sword strike. Nice animation, but it takes too long. I know it sounds petty, but it's one example of the game being overall slow. Battles, notwithstanding slower framerate, take too long too. It takes much longer for horse to take down peasants than in RTW. If I have to wait this long for cav to scare off the peasants, I can't imagine what a real battle is going to be like.
When RTW was the latest game everyone bitched about how fast the battles were (which I agreed with). I guess it's a matter of taste but I much prefer this. The battles are more comparable to MTW than RTW in length which to me is good.
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3. From rags to riches. Eventually. I noticed that I ran out of money fast and made it up very slowly. In the number of turns it takes me to build up Arimium, Arretium, Segesta and take over at least Mediolanum, I'm still waiting for the queue to start up again in MTWII. Honestly, there is literally nothing to do except hit "next turn" and wait. Priests are preaching, princesses are princessing and army is waiting for the markets to actually generate income. This is first cousin to the "too slow" aspect. "Too much idle time" would be a good description.
Yes it's can be slow to get your economy up to the 'I own more money than I can spend' stage. Is this a bad thing? Hell no! Shortage brings choices which is what gameplay is about.
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4. First battle - mission impossible. OK, I know we're in Medieval times and everyone is past the fishing village stage so we should expect settlements to be built up, but my first assignment is to take a *rebel* "town" that is fortified with stone walls and lots of archers. None of my siege equipment survives long enough to even get close to the gate or a wall and I, of course, have plenty of pitch-fork troops but no archers because my queues are dead because what I have built isn't generating income yet, etc. etc. Basically I'm handed a mission that cannot be done until later. (much later as best as I can figure.)
Hmm what faction were you playing? The first rebel town mission is usually like butchering sleeping cattle?