Re: culturization sggestion
Well, in MTW2 Kingdoms, the Eastern European campaign restricts unit construction by religion. I support the use of that feature in EB2.
Re: culturization sggestion
It's harder than it looks...
First, you would have to use only 3 cultures (a western "civilized" one, an eastern "civilized" one and a generic "barbarian"?).
Second, unlike vanilla balancing is extremely difficult as proximity bonuses can be easily higher than 20% in many areas.
Third, you most likely will need a global order bonus system rebalancing as factions like the seleucids would crumble in no time...
Last but not least, a full culturalization system would also partially invalidate the AOR system, meaning that you would find threads like "I got 100% hellenism in england but I can't train hoplites!!!" or in the inverse case "i've built this building and now I can train unit xxx even though the culture in that land is 90% yyy, this is ahistorical!"...
Conclusion: adding such a thing is an huge pain even in smaller mods like XGM, if you try it with EB it would be hell...