King's Purse - Pocket Money or Big Bucks ?
I know what the principle of King's Purse is : That is the inherent wealth of said King...
What I don't understand is how it is decided...
For example, the French purse AFAIK is 1500 $, whereas the Hungarian one is 2500 $, at least in the first few turns, but that's when it matters...
Do some trait of your king have an impact on that and if so, which ones ?
Does your economy have an influence on that also ?
Or is it a fixed value depending on each faction ?
[EDIT] Also how do you fight corruption in your settlements ?
I understand that Distance to Capital has an influence but what can be done to reduce it ?
Re: King's Purse - Pocket Money or Big Bucks ?
Fixed value in descr_strat
Re: King's Purse - Pocket Money or Big Bucks ?
It's a fixed value as factionheir said, and it always remains the same. I believe the reason it is different, is to balance out factions...
As for corruption, make law buildings. Everything increasing law decreases corruption, so make town halls and have a governor with appropriate traits. I also believe simply having a governor present reduces it.
Re: King's Purse - Pocket Money or Big Bucks ?
see below
Trigger corruption1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 50000
Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects BadAdministrator 1 Chance 3
;------------------------------------------
Trigger corruption2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 100000
Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 3
;------------------------------------------
Trigger corruption4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 150000
Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 3
as the game is partially trade and therefore cash driven suggest you alter the figures
Re: King's Purse - Pocket Money or Big Bucks ?
The corrupt trait isn't the one affecting the corruption penalty in settlements at all. It gives corruption too, but you get corruption without that too.
Btw, I have to say, I am rarely even close to reaching a treasury of 50k when I end my turn... The only times I have that much, are when I've been on a little rampage and sacked a few huge cities... The cash goes as soon as it comes...
Re: King's Purse - Pocket Money or Big Bucks ?
Quote:
Originally Posted by HoreTore
The cash goes as soon as it comes...
It's always been the case in my TW games...Can't save any money until I'm on the winning side of things and begin steamrollering the AI, until that point I have to make the right decisions if I'm not to go broke...
Thx about the corruption explanation (I didn't mean the trait...)
Re: King's Purse - Pocket Money or Big Bucks ?
get the merchants working it will bring in the cash. Followed the earlier tips and now got 1200000 in the bank at year 166 and suplus over 100k per turn.
Re: King's Purse - Pocket Money or Big Bucks ?
I got them working but I don't want to use the fort exploit...Too damn hard on the AI...
Plus I like to have to make those choices... If I could just go and say OK I'll build a cathedral-mason's guild-academy this turn in this city, the game would lose fun... the same if I could enlist any unit I'd like wherever I'd like on the map... No fun !!!
I hear complains about easy the game is sometimes but some exploits (IMO) like that make it even easier...
I'm not and don't want to be a highroller unless I really deserve it...
Re: King's Purse - Pocket Money or Big Bucks ?
Fort exploit??? whats that. I simply send them off straight to timbukto/constinople and antioch and leave em there till they drop
Re: King's Purse - Pocket Money or Big Bucks ?
Quote:
Originally Posted by Captain Pugwash
Fort exploit??? whats that. I simply send them off straight to timbukto/constinople and antioch and leave em there till they drop
Build a fort and stack all your merchants in it. All of them will make money from than trade goods. Ex: one merch make say 130 fl, 2 will make 260, 10 will make 1300fl etc etc.
Re: King's Purse - Pocket Money or Big Bucks ?
I use the forts only on a cheap resource to train up a merchant. I use the house rule of only one merchant at a time in the "training area".
Re: King's Purse - Pocket Money or Big Bucks ?
My Merchants never gather points. They stay like they were trained till they die. And I always get only 8-10 florins out of each merchant.
Re: King's Purse - Pocket Money or Big Bucks ?
If your into modding you can go into the files and mod up the King's purse amount. very simple. Thats what i did i balanced it out between all the factions.
Re: King's Purse - Pocket Money or Big Bucks ?
Quote:
Originally Posted by edyzmedieval
My Merchants never gather points. They stay like they were trained till they die. And I always get only 8-10 florins out of each merchant.
Some tips for you.
1. Train merchant.
2. Leave him in a "safe" area on a resource which has 2 or more instance of that resource in that province.
3. Make sure to have one of your own, or, make sure no one else is trading the other instance of this resource in that province.
4. Let him trade that resource until he gets the Monopolist trait which gives +3 FInance. Might take a while to get this trait, check back every 2-3 years.
5. Now move him to another trade resource (following the same principles as above) in a foreign nation.
6. Leave him there until he gets the Graceful Traveller trait, giving +2 Finance.
Notes:
1. Do not expect fast returns.
2. Be aggressive, but not foolish. Check target chance before attempting a takeover.
3. The above strategy gives a 0 Finance skill merchant +5 Finance.
4. Hunt enemy n00b merchants specially when you are above +5 Finance. +7 or +8 is ideal, more is uber, and it's totally achievable. The Robber Baron trait gives +4 Finance (IIRC). So in all, a successful merchant trained at zero Finance skill will have +9 at end of career, counting for negative traits he will still end his career above +6, +7 Finance skill.