Population/Squalor Relation.
Is it possible to change the correlation between population and squalor? For example, quadruple the number of citizens needed to increase squalor in a city, in effect, being able to have upwards of 100,000 people living in a city, more like real history? Or is this hardcoded, because I'd really like to do that if I can.
Re: Population/Squalor Relation.
Re: Population/Squalor Relation.
Damn. Would've been sweet for a game with huge armies.
Re: Population/Squalor Relation.
You can't change squalor but you could add health / happiness / law bonuses to the higher city level government buildings which tend to counter the effect of squalor.
Unfortunately you can't adjust the population v. city level relationship so highest is 24000 people for huge city level.
Everything after the huge city level would have same government building , you could add a further building including bonuses with long build time that can be started at huge city level but I can't think of more specific way to relate bonuses to population level over 24000.