http://www.axifile.com/?3171258
Hello to everyone i have a problem with battles in this save. During the battle the game crashes to the windows desktop all the time again and again, what shall i do i cannot continue my campaing.
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http://www.axifile.com/?3171258
Hello to everyone i have a problem with battles in this save. During the battle the game crashes to the windows desktop all the time again and again, what shall i do i cannot continue my campaing.
We are going to need more info. Please follow the guidelines set out below. Games crashing in the midst of a battle are very rare, so we may not be able to do anything about it.
https://forums.totalwar.org/vb/showthread.php?t=83728
Foot
Well the version is 0.81a,i don't have any unoficial mod installed and the game specifically crashes during battle in bridges and river paths when i defending them.Sorry this is the only info that i can give you and if you are kind enough please let me know what exacly other info do you want so that i can help you
Well, you could give us an idea of:
Terrain type(s);
Factions - you, enemy;
Reinforcements - yours, enemy;
Type of Leaders (Generals, Captains);
x,y coordinates on the campaign map of every battlefield this crash occured (use thecommand);Quote:
show_cursorstat
Vegetation type(s);
EB Settings;
Something you may have noticed about the deployment zones (anything odd);
What happens if you auto-calc the battle and then "arrange" another battle at the same place;
What happens if you auto-calc the battle and then fight another battle somewhere else;
PC specs.
Grassland i thinkQuote:
Originally Posted by Tellos Athenaios
Makedonia(me)-Arche seleykiaQuote:
Factions - you, enemy;
none and noneQuote:
Reinforcements - yours, enemy;
GeneralsQuote:
Type of Leaders (Generals, Captains);
I dont no how to do this but all this happens in the Tarsus regionQuote:
x,y coordinates on the campaign map of every battlefield this crash occured (use the command);
Vegetation type(s);
medium all grafics,no anti-aliasing, huge army sizeQuote:
EB Settings;
nopeQuote:
Something you may have noticed about the deployment zones (anything odd);
Well i autocalc the battle and i lost then i fought normally a battle in another river passage and i won then end turn so far so good but then during the turn of the seleykids an army of them attacked in the same place the game crashed again during the battleQuote:
What happens if you auto-calc the battle and then fight another battle somewhere else;
amd athlon 64x2 dualQuote:
PC specs.
cp 3800+
2.01ghz
2 gb ram
nvidia geforce 256 mb7800 gt
If this doesn't help i have posted the save
Here's a quick lesson then. ~;)Quote:
Originally Posted by The Wicked
Hit the ~ key when playing your campaign, now a semi transparent rectangle will appear with some text: "Welcome to the Rome Shell".
Click the box, you'll now find that a standard text editing cursor (as you type) appears. Enter:Ok, now move towards the spot on the map of which you want the x,y coordinates. (Usual moving around the world stuff. No need to explain that further. ~;) ) Do not close the Rome Shell in the meantime, the text cursor must remain there...Quote:
toggle_fow
Make sure that your mouse is located on that specific spot (Not the corresponding one on the mini map, but the one on the actual world with all the graphics bells and whistles.) Now, press enter, and typeThen you'll see the following data:Quote:
show_cursorstat
what region you're in, the number of the region, the x value and the y value of your cursor on the map.
Oh and I forgot to mention: what units did both armies consist of?
With bridge battles always bogging down even in vanilla, is this not likely just a type of overloading the system, even if it is a good one, CTD?
The only other option I can think of is a crash because some systems don't seem to like the oasis, which works on most. But that ctd occurs while the battle is loading, not while it is in progress.
I don't know guys i'm pawned over here i reduced all grafics and still nothing ..... Damn it to the burning pits of cyberhell.... One question what is desychronize animations in the video options ?
I believe that means striking and falling may not necessarily be correctly synchronized, so a guy could fall before or after he seems to be struck according to the animation. I do not think this setting really affects performance very much...
The only suggestion I have is experimenting with various graphics driver versions, as your rig should really be more than able to haul a bridge battle. Or reinstalling RTW and EB, but I don't think that will help.
So what's better in "eye candy" or "more realistic" terms synchronized or desynchronized animations?
Synchronized would be best: a man falls when struck. Unsynchronized is worse: a man falls when struck, or slightly before or after the fact.