I noticed just now that I cannot add the Condition MissionSucceeded to it as the devs did with LeaderOrderedAssassination.
Any workaround for that?
Trying to make diplomacy give the GoodDiplomacy/BadDiplomacy trait line
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I noticed just now that I cannot add the Condition MissionSucceeded to it as the devs did with LeaderOrderedAssassination.
Any workaround for that?
Trying to make diplomacy give the GoodDiplomacy/BadDiplomacy trait line
No workarounds. And it is logical as the outcome of diplomatic missions can't be valued simply on a success-failure state as they can be pretty complex.
It works for agents though.
So I'm not sure why the conditions don't work for LeaderOrderedDiplomacy except that CA didn't code it to work with it.Code:snippet:
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Trigger agents28
WhenToTest DiplomacyMission
Condition not MissionSucceeded
Affects BadDiplomat 1 Chance 50
Identifier: DiplomacyMission
Event: A diplomacy mission has completed
Exports: nc_character_record, character_record, faction, region_id, character_type, target_faction, mission_success_level, target_religion
Identifier: LeaderOrderedDiplomacy
Event: A Faction leader has ordered a diplomacy mission
Exports: nc_character_record, character_record, faction, region_id, character_type
The latter event doesn't export mission_success_level.
I still fail to understand what could be the success level of a diplomatic mission except for the basic ones as it's very easy to make a deal acceptable.