Quote:
The game checks for a hit (is chance_to_hit another formula?). If the test fails, it's a miss and the unit is unaffected. If the test succeeds, the defense ratings are reduced in some manner by the total value of the attack - in this case, 7. (Is there a priority of reduction? Is it split between applicable ratings? Is shield rating inviolable and never reduced?)
As it reduces the ratings by 7, the engine checks to see if the damage exceeds the remaining armor. In the above case, the attacked man would retain a defense skill of 7 and still be okay. However, say he only had 5 left, leaving a difference of 2 "extra damage." Is this when chance_to_kill is checked? Or does it only check chance_to_kill if the current total defense value is 0?
I am not certain of anything regarding this theory, and since I've not yet tested any of that, what follows is