A question about the mod...
In my Makedonian campaign, I discovered that my fleet HQ at Rhodes could resupply a fleet under my great admiral Geminios that was created entirely at Rhodes, without being in the harbor itself. When I created more ships or retrained the current ships, it went directly into the fleet that was away from the harbor, and when i float my mouse cursor over the harbor of Rhodes, it shows that there is a fleet there(which i cannot see).
So, my question is, did EB program this to do this intentionally, or is this some kind of odd fluke that happened? The pic below shows the fleet that was created at Rhodes, and some of its ships that are being retrained. I personally think this is kinda cool, as in vanilla RTW I didn't think that one could do this...
https://img404.imageshack.us/img404/...efleet1zu6.jpg
Re: A question about the mod...
not us, and I have never seen that before. Well done, that must be an extremely rare bug.
Foot
Re: A question about the mod...
Re: A question about the mod...
That's a crazy bug, never seen that before either! :dizzy2:
Re: A question about the mod...
Did you use the "Move_Character" Cheat? 'Cause I did something similar using that.
On another note, Go Romani!
Re: A question about the mod...
I did use the move_character cheat, but only later on..mainly to find out if the fleet could be retrained up in the sea near germania...and they can! The picture is a few turns later after that.
As for the romani...they had a little help: i gave them 500,000 starting treasury, I have since given them on two different occasions 200,000 each time, and have a tribute with them now of 2,000 a turn.
The boarder me and the Romani share up near Olbia had a Romani army marching towards it not too long ago....I had to use the 'move_character' cheat to "steer" their wayward army in the right direction: anywhere but in my lands on a direct course for one of my cities.(we are allied btw....but that wouldn't stop them from attacking me).