[II] Feature Preview 1: View City
Hello everyone,
I'm sure you all remember the view city feature from Rome: Total War and a lot of you will have enjoyed seeing how your small capital grows to be a prospering metropolis over the course of your game just as much as I did and were sad to see it gone in M2TW.
Well, don't fret anymore. I found a way to script something that allows you to check out your cities again, and with the new graphics it's much more impressive than in RTW. I couldn't reproduce the peasants running around, but that's a small price to pay and you'll get to see your army there instead.
From a player perspective, the feature will look like this:
https://img261.imageshack.us/img261/...iew1px7.th.jpg
As you can see, I made a fully built-up English city to show off my wealth. It even has a huge cathedral which really dominates the skyline as they say in the description :yes:
The first step is to open the construction scroll for the settlement you want to view
https://img248.imageshack.us/img248/...iew3gv2.th.jpg
On that scroll, you have to click on "Locate position of settlement" which will open an advisor asking you whether you want to view the city on the battle map or not.
https://img470.imageshack.us/img470/...iew4xt0.th.jpg
If you click on "Show me how", you will immediately be taken to the battle screen. You'll have to start the battle as normal (start deployment, then start battle)
https://img85.imageshack.us/img85/76...iew6ho6.th.jpg
But afterwards you will be able to roam your city freely:
https://img292.imageshack.us/img292/...iew9gg4.th.jpghttps://img247.imageshack.us/img247/...ew11bw1.th.jpghttps://img512.imageshack.us/img512/...ew12jf3.th.jpg
Of course you'll have to pay an obligatory visit to the Pleasure Palace:
https://img237.imageshack.us/img237/...ew15ur4.th.jpg
To remiss your sins afterwards, you should also have a little prayer in the Cathedral:
https://img186.imageshack.us/img186/...ew10xg3.th.jpghttps://img294.imageshack.us/img294/...ew13jg4.th.jpghttps://img409.imageshack.us/img409/...ew16fy0.th.jpghttps://img524.imageshack.us/img524/...ew14hp6.th.jpg
When you're all done, you simply press Esc and the battle will end after a short while (you'll win it, but don't worry, our trait triggers won't react on that):
https://img242.imageshack.us/img242/...ew17wt7.th.jpghttps://img260.imageshack.us/img260/...ew18jl3.th.jpg
Nothing changed on the campaign map, either:
https://img174.imageshack.us/img174/...ew19kc2.th.jpg
Okay, now on to the explanation:
As most of you probably figured out by now, the script works by spawning an army on the campaign map and giving it the order to attack the settlement. Once in battle, the AI for the catapult will be disabled so it won't attack your precious city walls:
https://img515.imageshack.us/img515/...iew8br4.th.jpg
When you hit Esc, the catapult will be killed and the battle ends. Then you go back to the campaign screen.
The only problem is that the stats will show you won a battle more than you actually did, but if that overly annoys you, simply refrain from using the city view feature.
Until next time
alpaca
Re: [II] Feature Preview 1: View City
Nice feature, should be even nicer if we get the ability to edit settlements.
Q bout your city there though, looks to be a steep drop to the west and north which doesnt seem to match up with the strat map, whats the story there?
Re: [II] Feature Preview 1: View City
It's steeper than you'd think, it has a height value of 54 grayscale with the surrounding terrain being between 30 and 110 or so
That city is only a placeholder, and there is still a lot of work to be done with the map
Re: [II] Feature Preview 1: View City
cool feature! nice preview, too, great to see.
Re: [II] Feature Preview 1: View City
Hmm, and what happens when you want to see an ungarrisoned city? Wouldn't the attacking army take it without going to the battle screen? ~:confused:
Anyway, great feature :)
Re: [II] Feature Preview 1: View City
I was just going to ask that, Omni.
Very impressive.
Re: [II] Feature Preview 1: View City
Quote:
Originally Posted by =Omni=
Hmm, and what happens when you want to see an ungarrisoned city? Wouldn't the attacking army take it without going to the battle screen? ~:confused:
Anyway, great feature :)
No, if you have an ungarrisoned settlement, nothing will happen (no army will be spawned).
Who has ungarrisoned settlements anyways? :laugh4:
Re: [II] Feature Preview 1: View City
:2thumbsup: I can't wait until the first release.
Re: [II] Feature Preview 1: View City
I will definitely download it. It's a feature I really miss.
Re: [II] Feature Preview 1: View City
Alpaca gets my vote for the certified genius of the month award.
Great work.
Re: [II] Feature Preview 1: View City
Quote:
Originally Posted by Daveybaby
Alpaca gets my vote for the certified genius of the month award.
Great work.
This was posted last month :laugh4:
Wait till you see what we still have in store for you, the view settlement feature is really underwhelming both in complexity and coolness in comparison.
Re: [II] Feature Preview 1: View City
Army view?! :fishing: :beam:
Re: [II] Feature Preview 1: View City
Quote:
Originally Posted by hoom
Army view?! :fishing: :beam:
Nah there's no way to implement that :coffeenews: