Re: A fix for the heir-issue
I think it was mentioned before, but is it possible to just remove the "Heir Apparent" trait from the faction heir and add it to the person of your choice? I don't think it will make the family tree different, but someone could test it out by doing this and then killing off the Faction Leader to see who gets to succeed him: the one with the crown or the one with the trait.
Also, does anyone find it odd that there is a "Former Successor" trait in the game? I wonder how that is even triggered when heirs cannot be changed...
Re: A fix for the heir-issue
I tried the approach you proposed about a week ago. While I thought it would work, it didn't. Tried it extensively with several of our PBM savegames. Even someone with the Exheir trait would end up becoming faction heir after the current leader dies and the true heir (even if you removed all his heir traits, gave him exheir and someone else factionheir) takes the reigns.
The only currently proved to be working method is giving someone the Factionheir trait and killing the current actual heir, making the one with the trait the new heir.
Re: A fix for the heir-issue
Ah...so with some selective suicide you can get that working (pity it's no use to you in KotR ~:()
Could you remind me of the exact command to add the factionheir trait - my memory seems to be failing me :laugh4:
Re: A fix for the heir-issue
give_trait this Factionheir
Gotta have your guy selected for that.
Or alternatively, if he only has a firstname with or without an epitaph, use firstname instead of "this", which won't require you to select him. If you do the latter, make sure that you only have one person with that first name (incl agents)
Re: A fix for the heir-issue
You can do it with anyone as long as you use their birth name. If they have a nickname, you will have to remember their birthname...
For example, for my current crown prince, Prince Lorenzo de la Reza, now named Prince Lorenzo the Crusader, I'll have to type give_trait "Lorenzo de_la_Reza" Factionheir. You'll have to have a space between his main names, and underlining between his prepositions(wrong word?) and name.
Re: A fix for the heir-issue
That worked back in RTW but not in M2TW as far as I am aware and have tested in 1.0 and 1.1. give_trait has refused to work even with simple names such as "Talentus Arlocti"
Re: A fix for the heir-issue
It has always worked for me in M2TW. Not sure about 1.0 though, I was in the military until the first patch was released.
Re: A fix for the heir-issue
The problem as far as I can tell is that the traits for being heir and leader in fact do not grant either status in any way. Rather, the traits are given to the appropriate man when he becomes leader or heir, through a trigger that fires when the corresponding event happens. So, the man has actually been chosen for the job (by the game) before he ever receives the appropriate trait, and the traits themselves only serve to give him the stats and abilities that suit his new position.
The actual selection process and tracking of who is faction leader and faction heir must be somewhere in the actual code, which means nothing short of suiciding bad leaders will get the job done unless CA specifically designs some other control into the game in a patch.