Hi does anybody know of a way to give a building an upkeep cost?
Also, is it possible to give characters a trait that will let them recruit units, that would not be availble without them being present?
Thx.
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Hi does anybody know of a way to give a building an upkeep cost?
Also, is it possible to give characters a trait that will let them recruit units, that would not be availble without them being present?
Thx.
No. Such a thing would have to scripted.Quote:
Originally Posted by Pharnakes
No.Quote:
Originally Posted by Pharnakes
Hmm, thought so.
Thanks anyway.:2thumbsup:
Well you might be able to fake an upkeep cost. If you give a negative bonus to income of some sort it would essentially be a building upkeep cost. Whether you reduce your income by $100 or increase your expenses by $100 its the same effect. The only thing is it's a percentage decrease to income so the more your city was making the more it would cost to upkeep the building. Come to think of it that's sort of like inflation.
Not really. Negative bonuses only offset positive ones, they have no effect otherwise.