Re: 'Elite' status of units
I also liked that feature and it made sence, think it's removed though:(
Re: 'Elite' status of units
I wouldn't understand why they would cut it out, it would make a hell of a lot of sense to just "copy and paste" various code like the elite status as well as some others.
Re: 'Elite' status of units
I don't know whether it's in but at a sufficient morale level the impact should be rather low, say if a unit loses two points of morale for a routing neighbor, then losing 2 of 12 would be a lot less than losing 2 of 4 morale. Does make sense to me since a little bit of an effect should be there even for elites.
Re: 'Elite' status of units
Quote:
Originally Posted by Husar
I don't know whether it's in but at a sufficient morale level the impact should be rather low, say if a unit loses two points of morale for a routing neighbor, then losing 2 of 12 would be a lot less than losing 2 of 4 morale. Does make sense to me since a little bit of an effect should be there even for elites.
I agree with you...:yes: :yes: :yes: :yes: :yes:
Re: 'Elite' status of units
Elite status and high morale are (or at least were) two separate things:
There's a lot of units with 'excellent morale' that were not classified as elite. Ghazis and other religious fanatics are an example of this
Some others were elite, but had regular morale, such as Gendarmes, or Faris, or kwarazmian cav
Elite status was a guarantee the your unit would stand fast when the more 'peasant -like' ones ran. Maybe, if some people disagree on removing the morale penalty completely, it could be considered as a reduced penalty. I still think the elite status made sense, and that it added another degree of strategy, both in single palyer and multiplayer.