Which Lands to Conquer faction should be my first visual thread?
Finally installed Lands to Conquer. Fans of my England, Egypt, and Russia (vanilla) threads know how much I love to blitz. Fortunately, lands to conquer is much harder, and I cannot really exploit the Crusade/Jihad function due to the lower pillage amount, higher unrest and religious penalties, among other concerns.
I have proven with my Russia campaign that I don't actually need such crutches to do an impressive blitz of the campaign map. So, with the LTC mod, I can now post harder blitz campaigns.
Which Lands to Conquer faction should be my first visual thread?
Scotland
England
France
Spain
Portugal
Moors
Denmark
Holy Roman Empire
Milan
Venice
Sicily
Russia
Poland
Hungary
Eastern Roman Empire (Byzantine)
Turks
Egypt
07-22-2007, 08:48
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
I've already stormed through the 100 years war as a warm-up. Difficulty: VH/VH
England is fighting a bitter war on two fronts against the Scots and the French. Not willing to turn my back on the Scots, I decide to eliminate them first, using the English channel as a temporary defense against the French. I recruit a small navy to patrol the waters, and I fill Bordeaux with defensive troops such as archers and heavy spearmen to hold off and distract the French. I then charge toward Edinburgh with three full stacks of England's finest, with cannon in tow. Scotland falls before the might of England's northern army.
1359 AD: I invade France from Southwest England by ship, pushing through their relatively undefended towns and pillaging my way towards Paris.
Bordeaux survives all assaults upon it, and sends a stack Northeast into central France.
My troops in Scotland sail directly to Northern France. A total of 6 full stacks of troops annihilates northern France to meet victory conditions. I crave more French blood.
1377 AD: France is destroyed, as well as Burgundy and Pamplona. The entire map is mine, and fell easily. The hundred years war? Not quite. Not even close. Try 40 years.
Download a zipped folder with all of my saved files for this campaign (1 save/turn).
(Quick download. C'mon, a quick peek won't kill ya!)
07-23-2007, 10:01
Si GeeNa
Re: Which Lands to Conquer faction should be my first visual thread?
Do Sicily in Grand Campaign. I'm getting plastered by Byzie and Moors. It's fun.
07-23-2007, 11:46
Lusted
Re: Which Lands to Conquer faction should be my first visual thread?
I'd suggest Sicily, Byzantines, HRE or possibly Turks. Oh, and i hope you found LTC VH to be tougher than vanilla VH.
07-23-2007, 11:53
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
So far, yes.
What is really holding me back is the public order/religious penalty.
Were it not for that, even with the limited pillaging florins I could still steamroll the map in short order. Now, I can't simply mow through opposing religion territories and sack everything, and of course it's not very likely that enough factions would be excommunicated that a crusade could wipe most of them out.
So, it's back to Russian-style tactics, and more realistic gameplay.
Don't count me out yet. The difficulty rating isn't high enough to make blitzing impossible, like The Long Road mod.
I also tried the Long Road, and it looks like it takes substantial effort merely to expand your kingdom into the surrounding rebel territories. I kid you not, rebel York has better troops than the entire starting English faction.
Give me time, though... once I build my faction to the point where I can field about three stacks of troops, I will own this game once again.
Excellent work on the game, Lusted. You certainly have put your talent to good use here. This game is indeed tougher to chew.
07-23-2007, 11:55
Lusted
Re: Which Lands to Conquer faction should be my first visual thread?
Glad you're enjoying it, i didn't do what the TLR mod does as that goes a bit too far towards hindering expansion. I want fun, not 20 turns of building up just to beat 1 rebel stack.
And yes the religious unrest is a right pain in the ass now, adds in a lovely dynamic to the Reconquista campaign.
07-23-2007, 12:04
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
Oh yes, I know you didn't do the Long Road mod. That one is enough to irritate even a moderately good player. I had to stretch myself to the limit just to start taking rebel provinces immediately. Peasants cost over 500 florins... whatever. If it puts men on the field, and I have generals to give them morale, I can still do what I want.
I just mention it in passing because I consider both mods to be very well done. Looks like the LTC mod is a lot closer to what you would expect the original game to function as, if it were functioning properly. The added campaigns are also a great addition.
I did pull off the Hundred Years War in short order, so I figure what my new strategy will be is to ally myself with the opposing religions and go after factions which share my religion.
The Pope is still easy to bribe. I recommend fixing that, because it is still exploitative. If I am blatantly ignoring his commands, my bribes should become less effective, and it should hurt my reputation.
I may even just goad some of these AI factions into war, hoping to excommunicate them, and then crusade through their lands. I look for any kind of weakness, even small ones like that could double the size of my empire relatively easily. After that, the game is over.
:knight:
07-23-2007, 12:07
Lusted
Re: Which Lands to Conquer faction should be my first visual thread?
Quote:
The Pope is still easy to bribe. I recommend fixing that, because it is still exploitative. If I am blatantly ignoring his commands, my bribes should become less effective, and it should hurt my reputation.
It's something i'll look into.
07-23-2007, 12:15
Lusted
Re: Which Lands to Conquer faction should be my first visual thread?
Right, done a few small tweaks to the faction standing file. Copy the below into the descr_faction_standing.txt in the landstoconquer\data folder, replacing the existing text.
; trigger information
; faction_standing updated with the command:
; FactionStanding [AFFECTED_HANDLE] [affected_handle_parameters] opt:[MODIFER_HANDLE] opt:[modifier_handle_parameter_1] opt:[modifier_handle_parameter_1]
;
; Available AFFECTED_HANDLE's and their parameters are as follows:
;
; factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions to be affected, (own faction automatically excluded)
; target_faction --> the target_faction attached to the event, (own faction automatically excluded)
; religion [religion_label] --> all factions of the specified religion, (own faction automatically excluded)
; own_religion --> all factions of the same religion as the faction of the event, (own faction automatically excluded)
; target_religion --> all factions of the same religion as the target faction of the event, (own faction automatically excluded)
; global --> the faction of the event (i.e. own faction)
; exclude_factions { [faction_label_1] [faction_label_2] [etc] } --> A list of factions not to be affected, (own faction automatically excluded)
; allies --> all factions allied with the faction attached to the trigger
; enemies --> all factions at war with the faction attached to the trigger
; target_allies --> all factions allied with the target faction attached to the trigger
; target_enemies --> all factions at war with the target_faction attached to the trigger
;
; Available MODIFIER_HANDLE's and their corresponding parameters
;
; [value] --> add this 'value' to the affected faction standings
; amount [divisor] [value] --> for every 'divisor' unit of the event amount, add 'value' to the affected faction standings
; income [divisor] [value] --> for every 'divisor' unit of the event factions income, add 'value' to the affected faction standings
; normalise [target_faction_standing] [divisor] --> for each affected faction standing, add (target_faction_standing - faction_standing)/divisor
; per_unit [value] --> for each unit in the events army, add 'value' to the affected faction standings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BUILD RELIGIOUS STRUCTURE ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Make the papal states dislike other religions
;------------------------------------------
Trigger 0049_P_Normalise_Non_catholic
WhenToTest FactionTurnStart
Condition TransgressionName = TC_CRUSADE_INVASION
and FactionReligion catholic
and not TargetFactionReligion catholic
and not TargetFactionReligion orthodox
;;;;;;;;;;;;;;;;;;;;;;
;; AI Relationships ;;
;;;;;;;;;;;;;;;;;;;;;;
; Make allied factions like us a bit more
;------------------------------------------
Trigger 0083b_Update_Allies
WhenToTest FactionTurnStart
FactionStanding allies normalise 1.0 20
; Make enemy factions like us a bit less
;------------------------------------------
Trigger 0084b_Update_Enemies
WhenToTest FactionTurnStart
Condition not FactionType slave
FactionStanding enemies normalise -1.0 20
; Make allies of our allies like us a bit more
;------------------------------------------
Trigger 0083c_Update_Allies_Allies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = Allied
FactionStanding target_allies normalise 1.0 100
; Make enemies of our allies like us a bit less
;------------------------------------------
Trigger 0084c_Update_Allies_Enemies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = Allied
FactionStanding target_enemies normalise -1.0 100
; Make allies of our enemies like us a bit less
;------------------------------------------
Trigger 0083d_Update_Enemies_Allies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = AtWar
FactionStanding target_allies normalise -1.0 100
; Make enemies of our enemies like us a bit more
;------------------------------------------
Trigger 0084d_Update_Enemies_Enemies
WhenToTest UpdateAttitude
Condition DiplomaticStanceFactions = AtWar
and not TargetFactionType slave
FactionStanding target_enemies normalise 1.0 100
; Make other Catholic factions like the pope a bit more
;------------------------------------------
Trigger 0084_Update_Papal
WhenToTest FactionTurnStart
Condition FactionType Papal_States
FactionStanding own_religion normalise 1.0 50
; Make other factions like factions of the same religion a bit more
;------------------------------------------
Trigger 0085_Update_Religion
WhenToTest FactionTurnStart
FactionStanding own_religion normalise 1.0 100
; Make factions get a case of the 'tall poppy' syndrome. get narky about the larger factions
;------------------------------------------
Trigger 0086_Update_Tall_Poppy1
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 90
and FactionScoreRank overall <= 1
; Make factions try and band up with smaller factions
;------------------------------------------
Trigger 0089_Update_Band_Together1
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 30
and FactionScoreRank overall > 3
; Adjust the AI relationships towards each faction based on difficulty level (AI factions have normal difficulty)
;------------------------------------------
Trigger 0092_Update_Easy_Difficulty
WhenToTest FactionTurnStart
; make slaves hate all other factions
;------------------------------------------
;Trigger 0104_Update_Slaves_Reverse
; WhenToTest UpdateAttitude
;
; Condition Not FactionType slave
; and TargetFactionType slave
;
; FactionStanding target_faction normalise -1.0 1
; make factions like trustworthy factions more
;---------------------------------------------
Trigger 0105_Update_Trustworthy_Factions_Major
WhenToTest FactionTurnStart
; make factions like untrustworthy factions less
;---------------------------------------------
Trigger 0107_Update_Untrustworthy_Factions_Major
WhenToTest FactionTurnStart
; make existing inter faction marriages improve relationships
;---------------------------------------------
Trigger 0109_Update_Marriages
WhenToTest UpdateAttitude
Condition NumFactionMarriages > 0
FactionStanding target_faction normalise 1.0 20
07-23-2007, 12:18
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
Maybe I am pressing my luck, but the more Catholic factions I am at war with, and the worse my relations with the pope before I engage in diplomacy, my ability to bribe with maps and "attack faction" and even florins should be less effective.
The biggest complaint (not really a complaint, but an observed exploit that is unrealistic) is that I can have untrustworthy reputation, be at war with every catholic faction I can find, blatantly ignore the pope's commands, and have abysmal relations with the pope at the start of the turn, and use diplomacy to return to "Perfect" relations.
My suggestions:
Unless the map you are sharing drastically increases the existing map for the AI, it should not be considered a gift. In fact, it should be considered a diplomatic insult.
Offering to attack catholic factions should NOT have a positive effect on the Pope unless they are excommunicated. Such offers should be insulting.
Especially insulting if the faction you offer to attack is the very faction the Pope is ordering you to stop attacking. Seems illogical to have the pope consider it a gift to blatantly disregard his commands.
Florins should have less effect on the pope the more you disobey him.
When you have abysmal relations (Or any level) there should be a limit to how much you can improve relations in a given turn.
Don't forget to disable that for when two or more diplomats attempt it in a single turn for cumulative effect. That's another loophole if you accomplish the previous suggestion, the game will consider two diplomats to be two seperate sessions. I don't think you should be able to send two diplomats to a given faction in one turn. That bugs their leader and exploits the game, and should be considered bothersome and insulting.
EDIT: Wow that was quick! Since I'm not a technically minded person, I'll have to wait and see what it does in the game before I can give you feedback on it.
07-23-2007, 12:24
Lusted
Re: Which Lands to Conquer faction should be my first visual thread?
Quote:
Unless the map you are sharing drastically increases the existing map for the AI, it should not be considered a gift. In fact, it should be considered a diplomatic insult.
Offering to attack catholic factions should NOT have a positive effect on the Pope unless they are excommunicated. Such offers should be insulting.
Especially insulting if the faction you offer to attack is the very faction the Pope is ordering you to stop attacking. Seems illogical to have the pope consider it a gift to blatantly disregard his commands.
Florins should have less effect on the pope the more you disobey him.
When you have abysmal relations (Or any level) there should be a limit to how much you can improve relations in a given turn.
Don't forget to disable that for when two or more diplomats attempt it in a single turn for cumulative effect. That's another loophole if you accomplish the previous suggestion, the game will consider two diplomats to be two seperate sessions. I don't think you should be able to send two diplomats to a given faction in one turn. That bugs their leader and exploits the game, and should be considered bothersome and insulting.
Afraid those aren't possible. What i have done is reduce the boost in relations that giving money to the Pope gives, and increased the penalty for disobeying him on big missions so you are more likely to be ex-communicated by ignoring him.
07-23-2007, 12:30
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
Understood. As soon as I update the game files and test it out, I'll be able to see how difficult it is to manipulate his Holiness. If it causes a significant headache to really exploit the fact that there isn't a human consciousness behind the diplomacy screen, I'd say it would be a major improvement.
Much of my success in blitzing as a Catholic faction involves severe and blatant handling of the Pope. Anything that makes him a tougher customer to deal with makes the game more realistic.
Again, excellent work!
07-23-2007, 12:57
Odin
Re: Which Lands to Conquer faction should be my first visual thread?
a tip of the hat to askthepizzaguy, enjoy LTC its a fine mod and really enhances the game a lot.
You'll still be able to blitz and have some nice conquests, however from time to time the modification bites you (unrest!). As far as combat thats still fairly easy even on VH (if you have adequate forces).
07-24-2007, 04:29
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
Looks like Scotland gets the nod.
I'll keep the poll open though, to see what else people are interested in.
Note: On lands to Conquer, I will not be rolling up the map as quickly as in the Vanilla version. But I certainly will not be lax about attacking my enemies and expanding quickly.
07-24-2007, 06:36
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
Quick question: If I post a Scotland thread, and narrate the campaign from the point of view of the King, will it get moved onto the AAR battle stories section?
I would like to do a thread with more immersion than previous threads, but I am afraid if I post it here it will get moved into the AAR section where no one will ever see it.
(I certainly never visit there)
07-24-2007, 11:20
OverKnight
Re: Which Lands to Conquer faction should be my first visual thread?
You could post a link to the AAR in your sig. Even if it gets moved, you post often enough in the Citadel that you'll still get views.
What's so wrong with the AAR section anyway? Besides a few posts in the Citadel, all my activity is there.
07-24-2007, 11:56
ramela
Re: Which Lands to Conquer faction should be my first visual thread?
Funnily enough, in my experience, you have to blitz in LTC. Everytime I try to turtle at around 10 provinces, some faction with 2-4 provinces starts spawning 1-2 stacks of Spear Militia + Peasant Archers/Crossbow Militia per turn and attacks me. Eventually I succumb to the attrition, unless I just blitz to destruction everyone I get into a war against.
Also, a single high Piety Heretic randomly spawning in Arhus and turning my capital into a rebellion in 2 turns was unfun. Maybe the increased effect of religious unrest should be balanced by toning down the spawn rate of Heretics and lowering their starting piety.
I love the new units in LTC.
07-24-2007, 12:13
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
Quote:
Originally Posted by OverKnight
You could post a link to the AAR in your sig. Even if it gets moved, you post often enough in the Citadel that you'll still get views.
What's so wrong with the AAR section anyway? Besides a few posts in the Citadel, all my activity is there.
I'm a creature of habit.
I used to love RTW, but ever since RTR I can't go back. Habit.
I used to love RTR, but ever since M2TW I can't go back. Habit.
I used to love M2TW, but ever since M2TW:LTC... I doubt if I'll go back.
I post in Citadel. I'm afraid if I venture out someplace else, I'll never come back. I know me, and that's who I am. I bet if I start drinking beer I'll become a raging alcoholic.
I've done the blatant plug thing before. Maybe I'll promote this one that way.
07-25-2007, 00:08
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
There's nary an animal alive that can outrun a greased Scotsman. Have ye gone waxy in your beester? Aye sir, you bath-taking, underpants-wearing, lily-hugger! I canna fit in the wee vent, Ye Croquet-Playin' Mint-Muncher. Now look boy. If your da goes ga-ga, you just use that 'shin' of yours to call me and I'll come a-runnin'. But don't be readin' my mind between four and five. That's Willie's time.
_____________________
Bonjourrr, you cheese eatin' surrender monkeys! :scotland:
07-26-2007, 21:39
Lusted
Re: Which Lands to Conquer faction should be my first visual thread?
So ATPG, how did you find the changes i made, did they make a difference?
07-27-2007, 01:17
Askthepizzaguy
Re: Which Lands to Conquer faction should be my first visual thread?
Yes, I made the changes. I noticed that the Papacy was less willing to enter into an alliance with me even if I bribed him heavily, and my reputation was still at "mixed". Of course, I had just declared war on the HRE who hadn't been excommunicated.
Unfortunately, it wasn't a very good test, because that was a Milan campaign and I took out the Pope rather quickly. Further gameplay is required to give you more accurate feedback.