Quote:
{Born} blah
{Born_desc}
blah blah
{Born_effects_desc} blah blah
{No_Born} blah
{No_Born_desc}
blah blah
{No_Born_effects_desc} blah blah
the bit in brackets relates to the level name and must be same case - note that you have changed the capital letters for each of the descriptions in the trait file - you can do that if you follow through exactly when you put them in the text file but it is likely to confuse you - one letter in wrong case will make the game crash when you view general so better to try and be consistent!