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Faction Thread 7: Orcs and Goblins
Gentlemen... Ladies....Warhammerites...
This thread is for the discussion of unit lists, details etc. for the greenskin factions. Alletun will be undertaking the bulk of the construction work, so feel free to make suggestions and give thoughts on the look and feel of the faction.
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Re: Faction Thread 7: Orcs and Goblins
I will really love to see some orcs boyz in his glory, or almost know what model will you use.
But now about my ideas:
Basic Units:
Orcs boyz
Orcs Arrer boyz
Savage Orcs
Goblins Regiments
Night Goblins Regiment
Wolf cavalry
Special Units:
Boar mounted orcs
Black orc regiment
Boar Chariot
Wolf Chariot
What you guys think??
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Re: Faction Thread 7: Orcs and Goblins
mind that an upgrade for the orcs boyz(the basic unit) to big 'uns, i have read it,so it will be good to include it:egypt:
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Re: Faction Thread 7: Orcs and Goblins
Im not very knowledgable on the orc dept, but don't they have Giants and Giant Trolls as well? Will they be put into the game?
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Re: Faction Thread 7: Orcs and Goblins
I think Stratos' unit list is pretty strong and feasible.
Night Goblin Fanatics would be nice, if probably really difficult to implement considering they're just swinging a flail ten times heavier than they are. Perhaps Spider Riders would be good light cavalry (if they don't prove impossible to animate), and I think I'm mentioned my fondness for Squigs plenty. How can you not love a psychotic space hopper with a gob bigger than its body?
However, one weapon that simply must, MUST be included if humanly possible, is the greatest siege weapon in the game - more terrible than the warp lightning gun, the hellcannon, and the Engine of the Gods combined.
Gentlemen, I speak of the Goblin Doom Diver.
http://uk.games-workshop.com/orcsand...iver_large.jpg
Even now, the Dwarves tremble in their mountains... :P
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Re: Faction Thread 7: Orcs and Goblins
Also, if there is no snotling pump wagon I will kill every one of you...
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Re: Faction Thread 7: Orcs and Goblins
if you are gonna do orcs you have to include giants and trolls :yes:
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Re: Faction Thread 7: Orcs and Goblins
Both Giants and Trolls are possible, and if they fit, we will make them!
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Re: Faction Thread 7: Orcs and Goblins
ALLRIGTH Bwian then trolls and giants it is.
btw are you going to use the Bone giant's skeleton for the giant?
or are you going ot create a new one?
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Re: Faction Thread 7: Orcs and Goblins
Orcs have to charge without orders, as they love to fight in hand to hand combat
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Re: Faction Thread 7: Orcs and Goblins
excellent units so far but could you please write a brief description of them? how much armour, what kind of weapons etc. will make my job alot easier.
List of units so far:
Basic Units:
Orcs boyz
Orcs Arrer boyz
Savage Orcs
Goblins Regiments
Night Goblins Regiment
Wolf cavalry
Special Units:
Boar mounted orcs
Black orc regiment
Boar Chariot
Wolf Chariot
Trolls
Goblin Doom Diver
(Maybe giants)
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Re: Faction Thread 7: Orcs and Goblins
BASIC UNITS
Hope it helps you, I included a link to the units, so you can see how it looks, also the
official description. Call for more help If you need it!!
Orcs Boyz
http://uk.games-workshop.com/orcsand...ure-gallery/7/
Orcs are the largest as well as the toughest, meanest and by far the most dangerous of the
Greenskins. There are several different kinds of Orc, but the most numerous are just plain
Orcs or Common Orcs.
Even the smallest Orc packs a great deal of bone, muscle, and bloody-mindedness into a body
as tall as a man and substantially broader. Orcs vary a great deal in size and appearance,
with the biggest individuals in charge of the rest. The pecking order within each tribe is
established by constant fighting, so only the meanest and nastiest Orcs get to the very top
of the tribal ladder.
Orcs feel almost no pain and care little about discomfort, physical hurt, or even death.
They enjoy nothing more than violence and will happily face death in batle just so long as
they get a chance to put up a good fight.
Orc Arrer Boyz
http://uk.games-workshop.com/orcsand...re-gallery/30/
Same as above but archers
Savage Orcs
http://uk.games-workshop.com/orcsand...ure-gallery/6/
Long ago, all Orcs lived in the south and were savages with no means of manufacturing metal
weapons, armour, or war machines. These primitive Orcs used flint spears, wooden clubs, and
whatever other weaponry they could steal from more advanced races. As the tribes expanded,
migrated north, and learned the secret of metalworking from the Chaos Dwarfs, a few tribes
were left behind in the south.
Savage Orcs persist in their primitive ways to this day. Even by Orcish standards, they are
a complete bunch of primitives. They use mostly stone or bone weapons and go around
half-naked, or worse. Many live in their own tribes and have their own ways of fighting that
make them easily distinguishable.
Goblin Regiment
http://uk.games-workshop.com/orcsand...ure-gallery/9/
Goblins are small, vicious, mean-spirited and generally unpleasant creatures. Clues as to
their character may be discerned in their tiny pointed teeth, beady glinting eyes, scrawny
grasping hands, and general demeanour of a whipped dog. They fight amongst themselves both
on and off the battlefield. One thing Goblins do have going for them is that they are
numerous ? there are lots of them, and no matter how many die or run away, there always
seems to be plenty left.
Night Goblins regiment
http://uk.games-workshop.com/orcsand...ure-gallery/8/
Night Goblins are adapted to life underground where they subsist on fungi, Cave Squigs,
beetles, and bits of each other. They live under the mountains throughout the Old World and
Southlands in tunnels and caverns that are cool and dark. Night Goblins have a strong
aversion to daylight and when forced above ground wear black or very dark enveloping robes
to protect themselves from the sun's rays.
Wolf Cavalry
http://uk.games-workshop.com/orcsand...re-gallery/13/
Many Goblin tribes are nomadic in nature, traversing the wilderness of the Badlands and the
steppes to the east in huge, ramshackle caravans. Roaming Wolf Riders ? Goblins mounted upon
the backs of swift, snarling giant wolves ? precede these snaking trains of scummy
Goblinhood. Packs of Wolf Riders scout out the land ahead and pounce upon and foe foolish
enough to be caught alone in the wide-open spaces.
Being Goblins, Wolf Riders like to pick on the weak, the isolated, and those already
bleeding to death, and their preferred victims are the likes of enemy war machine crew,
small units of of scouts, and those few beings smaller and weaker than themselves.
SPECIAL UNITS
Boar Mounted Orcs
http://uk.games-workshop.com/orcsand...re-gallery/14/
The giant boars of the Warhammer world are ferocious and loudly flatulent animals noted for
their ill-tempered and uncompromisingly vicious nature. These qualities are readily
appreciated by Orcs.
Most Orc settlements have secure pens where they keep their boars. The boars themselves are
evil-minded creatures that take every opportunity to maim, bite and kick their masters, but
this doesn't really concern te Orcs who are on the whole sensible enough to keep well clear.
Black Orcs Regiment
http://uk.games-workshop.com/orcsand...re-gallery/15/
Black Orcs are the biggest and strongest of all Orcish breeds. Because of this advantage,
they're able to grab the best gear and are invariably better armoured than the rest of the
ladz. This advantage also means that they're always in the thick of the fighting. Perhaps
this reason is why there are so few Black Orcs and why they usually form the ruling clan of
a larger Orc tribe rather than a tribe in heir own right. Even tribes with hardly any Black
Orcs are often led by a Black Orc Warboss, and jolly grateful they are too!
On the battlefield Black Orcs like to concentrate on the job at hand. Disputes which would
cause squabbling and disorder among the other Greenskins are settled around the campfires
the night before by means of orderly head-butting competitions and Gobbo throwing contests.
Boar Chariot
http://uk.games-workshop.com/orcsand...re-gallery/16/
Boar Chariots aren't as fast as Wolf Chariots, but they are a lot tougher and much more
likely to get across the table without being reduced to matchwood. They are a big and
obvious target, so take more than one if you can to make the enemy divide his fire between
them. That way one of them will probably get through.
Wolf Chariot
http://uk.games-workshop.com/orcsand...re-gallery/21/
Goblins harness giant wolves to pull their chariots whereas Orcs naturally favour the giant
boar - difficult as it is to harness these irascible and startlingly flatulent creatures
(though it's a lot easier when you only have to watch the Gobbos doing it).
To make chariots even more obviously important, both Orcs and Goblins invariably strap the
biggest banners they can to the sides and rumble around in front of the army at breakneck
speed. The rest of the army either ignores they show-offs or throws things at them like
rocks, insults, or the smaller members of their unit.
Trolls
http://uk.games-workshop.com/orcsand...re-gallery/25/
These beasts are large creatures, very strong, but also rather stupid. There are many
different kinds because, like greenskins, Trolls vary a great deal in appearance. However,
it is fair to say that they are universally big, ugly, hungry, and best avoided where
possible.
The most frequently encountered types of Troll are the Stone Trolls and River Trolls, who
inhabit the mountains and rivers, respectively. Stone Trolls are named for their rocky diet
which allows them to inhabit the most inhospitable parts of the Old World's mountains where
there is little else to eat. River Trolls are especially prized by Dwarf Troll Slayers
seeking something exotic to kill.
Goblin Doom Diver
http://uk.games-workshop.com/orcsand...re-gallery/26/
The Doom Diver Catapult is a torsion powered device much like a Rock Lobber or Spear Chukka,
but instead of firing rocks or spears it is designed to launch Goblins. These Goblins are
equipped with crude, folding wings which enable them to stay aloft for a short time before
plunging back down to earth. This technique was developed to provide Greenskin tribes with a
form of aerial reconnaissance. Early aeronaunts were given bits of slate and chalkk on which
to sketch enemy troop dispositions. As few Goblns survived the rather sudden landing, this
was felt to be the only way of recovering the information they had gleaned. Unfortunately
the idea wasn't a great success as most slates were found to bear a hastily scrawled message
along the lines of "Yahooooo!" or "wheeeee!"
It was soon realised that Doom Divers were more effective as missiles.
Maybe Giants ;)
http://uk.games-workshop.com/orcsand...re-gallery/24/
Giants and greenskins have a long history of association, and it is common to find that a
greenskin horde includes a Giant brought along to add weight (and height) to the army's
combat prowess. It's not altogether clear why greenies and Giants should get on so well, but
it is noticeable that Giants are one of the few races that are considerably bigger and
dimmer than even the biggest, thickest Orc.
To the greenskins, a Giant is a force of nature akin to a manifestation of their god, Gork
(or possibly Mork). Such is the sheer destruction unleashed when a Giant charges that Orcs
and Goblins are driven into a frenzy of gleeful cheering and whooping. To an Orc, there is
no sight in the world so inspiring as a big, angry giant laying waste to their enemies.
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Stratos
Also I would like to add that Orc's are not very skilled archers at all. They are simply normal Orc Boyz armed with bows.
Amongst Orc players they are also known as "Error Boyz" for they are really not that good at the shooting part.
This is balanced out by the fact that they are as good in hand 2 hand as their bowles counterparts.
In short... Arrer Boyz = Orc Boyz + Bows ... in every way :)
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Re: Faction Thread 7: Orcs and Goblins
You should perhaps keep in mind that the Total War engine calls for slightly different units than the tabletop. While it´s perfectly possible on the tabletop to equip a unit with spears in the setup to give them anti-cavalry capacity, you can´t do that just as easily within the TW engine. You´ll need to create a seperate "orc spears" unit, probably a step below the regular orcs, but above the goblins, or something like that.
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Re: Faction Thread 7: Orcs and Goblins
i have post it before and i will post it again just for case.you can add two diferrent orc basic unit (one with choppas and one with spears)and you can upgrade them later to "Big'Uns"(with better armour,skill,strenght,defence,etc.)(both of them).mind an upgrade(or different unit)for arrer boyz that could be orcs with crossbows(there are mercenery warbands of orcs with crossbows,you can also include them to the army except only as mercenery in the world map,it think that they have a famous boss but i don't remember him,i will look for it soon)also the goblins might have an upgrade.the basic goblin unit can be upgaded to night goblin(and also the archers)with better skill.to finish,a good suggestion is to have goblin leaders that some of the might be night goblin leaders and will have the night fighter trait(and only them).:egypt: i forgot that the goblins(basic and nihgt goblins)also have two weapons,the sword(or stick like similar to billhock)and the spear.:egypt:
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Jubal_Barca
Also, if there is no snotling pump wagon I will kill every one of you...
Sorry mate no chariots in MTW2 although Bwian I think has done a improvisation thing
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Re: Faction Thread 7: Orcs and Goblins
i havn't put the snotling pump wagon on the list of units .. but that dosn't mean i dont mean to do it at some point. i've got some pretty good ideas on how to make it work :idea2:
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Re: Faction Thread 7: Orcs and Goblins
Is the list enough Alletun??
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Re: Faction Thread 7: Orcs and Goblins
Soon as KnighErrant sorts out the issue with new skeletons and mounts, where the animation goes screwy, we will have Chariots!
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Re: Faction Thread 7: Orcs and Goblins
In what way, if at all, do you intend to include Orc's animosity?
In short... Orcs hace a tendency to fight amongst them selves on and off the battle field, sometimes they just decide not to charge at all when they are so ordered.
And so forth...
They are sturdy and strong fighters and really shine in hand to hand (only surpassed in this by Chaos and perhaps the Dwarfs).
This is offset by the fact that they are undiciplined to the extreme extents...
Also the trouble does not arrise while in a hand to hand combat but more before getting there.
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Re: Faction Thread 7: Orcs and Goblins
They wil lget the flags for impetuosity and morale set in the units. Their morale is inherently shaky, but they are most likely to charge in whether ordered to or not! We will set this as far as possible in the units setup, but may not be able to make it as extreme as we want. The game engine will be the ultimate limitation... but we will push it to the limits!
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Bwian
They wil lget the flags for impetuosity and morale set in the units. Their morale is inherently shaky, but they are most likely to charge in whether ordered to or not! We will set this as far as possible in the units setup, but may not be able to make it as extreme as we want. The game engine will be the ultimate limitation... but we will push it to the limits!
The thing is. They are not all that shaky once they make it in to the fight.
They are as likely to break as your average Imperial troops but are stronger physically.
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Re: Faction Thread 7: Orcs and Goblins
Quote:
Originally Posted by Stratos
Is the list enough Alletun??
yes it will do for now. there are also other factions that need attention.
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Re: Faction Thread 7: Orcs and Goblins
Also, Spear Chukka and Rock Lobber should be easy to make.
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Re: Faction Thread 7: Orcs and Goblins
Does anybody here have a troll model at home? if YES and you have a digi cam, would you please take some pictures for me? :clown:
i need a picture taken directly from the front and directly from both sides. also need close up photos of the head, belly and legs (also from the front and sides).
This is your chance to help out :beam: !!
(ps: it's important that the pictures are taken directly from the front and the camera is "level" with the figure)
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
African or European swallow?
(sorry, couldn´t resist it)
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
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Re: Faction Thread 7: Orcs and Goblins
cool thanks :2thumbsup: those should work out nicely