Quote:
type roman praetorian cohort i
dictionary roman_praetorian_cohort_i ; Praetorian Cohort
category infantry
class heavy
voice_type Heavy_1
soldier roman_praetorian_cohort_i, 40, 0, 1.3
officer roman_centurion
attributes sea_faring, hide_forest, can_sap, general_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 16, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
to make the infantry unit selected as a general you'd just add the bit in bold to the attributes line (ignore whether or not it has general in its type name that is irrelevant)
Quote:
type roman generals guard cavalry early
dictionary roman_generals_guard_cavalry_early ; Roman General
category infantry
class heavy
voice_type General_1
soldier roman_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
remove the two lines I've crossed out and change category, you'd probably also want to change its unit statistics as well to make them more appropriate for an infantry unit.
Quote:
type roman_medium_cavalry
skeleton fs_hc_spearman, fs_hc_swordsman
indiv_range 40
texture romans_julii, data/......
and change to
Quote:
type roman_medium_cavalry
skeleton fs_spearman, fs_swordsman
indiv_range 40
texture romans_julii, data/......
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