Re: About the trade routes
I think because they're only scout parties...they don't actually generate any income. They allow you to upgrade to the next level, which represents when the scout parties have found merchants and convinced them to travel through your lands.
That's what I assume, anyways, but a member will know for sure...
BTW, welcome to the org!:egypt:
Re: About the trade routes
For some factions, scout parties increase population growth, for others, they do nothing except allow you to build the next level of trade routes. The next level(s) will increase trade to the province.
Re: About the trade routes
"Trade Route scout parties" is the preliminary building for all trade caravans. As your settlement expands. And you build higher levels of the governors mansion. New options for expanding the trade caravans become available.
The size of the Caravan is directly linked to the size of your settlement. I think it takes a town or large town size to build the lowest level of trade caravan. And that's after you build the scout parties.
Only Saba and the steppe factions can build all the levels of caravans with level 1 or 2 governments. Some hellenic factions can also build them (Baktria, Seleukids, Ptolemai?) but they require that the caravans be built in settlements with a level 3 or 4 government and no port.
Like the caravans of old, they increase tradable goods and generate more money for the player.