Source-Forge and how to get your copy
Thanks to bovi's tip, we received project hosting at sourceforge.net - they host open source projects, and it appears they rank mods among those.
You can find our project page here
I will update that page when I have time, and in general try to use it as much as possible. The services SF offers are really great, we can submit news, host our downloads, work on documentation, maintain a wiki, upload a website, and most importantly, have a subversion server available which will definitely help development.
I'll write a bit more about it once I configured it to my liking. Everyone will have read access to the SVN server which means you can always get the newest version of the mod, however write access will be restricted to trusted members (i.e. you ask me for it and I'll see if you troubled me too much in the past and if that isn't the case I can set you up with your sourceforge.net account that you'll have to register) - I don't want to enable anonymous write access because I want to see who changed what and when in case anything gets screwed.
Re: Source-Forge and how to get your copy
Tried to check out now. It works but seems to be a lot slower than the EB repository, perhaps that is because it talks encrypted with https? Is there any possibility of downloading over the svn protocol instead (IE get a svn://server/project/path link)?
Re: Source-Forge and how to get your copy
Quote:
Originally Posted by bovi
Tried to check out now. It works but seems to be a lot slower than the EB repository, perhaps that is because it talks encrypted with https? Is there any possibility of downloading over the svn protocol instead (IE get a svn://server/project/path link)?
Well on SF I've only seen https mentioned. Exactly how slow are we talking here? I got dl speeds of 130KB/s on average which is alright really.
I don't expect too many people to use the SVN repository anyways, most players will download the mod via different means once we make a release snapshot which I hope will be hosted on multiple servers while the SVN is probably hosted at one location.
Re: Source-Forge and how to get your copy
I didn't measure the download speed, just noticed that the EB serves at least 6-7 times the speed. It doesn't matter though. It gets down eventually.
Which version of M2TW is this mod for BTW? You may notice that there's a placeholder field in the guide I posted.
Re: Source-Forge and how to get your copy
Quote:
Originally Posted by bovi
I didn't measure the download speed, just noticed that the EB serves at least 6-7 times the speed. It doesn't matter though. It gets down eventually.
Which version of M2TW is this mod for BTW? You may notice that there's a placeholder field in the guide I posted.
1.2 and 1.3 seem to be pretty identical, I'd say 1.2 or higher or something :bow:
From what I heard (or rather didn't hear) so far, Kingdoms seems to be downwards compatible so you can use the kingdoms.exe, too. It's currently for 1.2 anyways.
Thanks for compiling that guide by the way, I was just about to do it when I saw you already posted one.
Re: Source-Forge and how to get your copy
It was a simple enough task to adapt the EB guide :beam:.
Quote:
Instead, you can create a so-called patch file.
I hope you know what you're doing here. You personally will get lots of work to manage this (depending on the rate submissions come in, of course). While I'm not entirely sure how the patch system works, I think you'll also have to manage concurrent updates, merging submissions from several people manually, which SVN otherwise would do automatically. I hope I'm mistaken though. The patch system might understand which changes are made from the revision in question, rather than overwrite any changes made by others when a new file is patched in.
Re: Source-Forge and how to get your copy
Quote:
Originally Posted by bovi
It was a simple enough task to adapt the EB guide :beam:.
I hope you know what you're doing here. You personally will get lots of work to manage this (depending on the rate submissions come in, of course). While I'm not entirely sure how the patch system works, I think you'll also have to manage concurrent updates, merging submissions from several people manually, which SVN otherwise would do automatically. I hope I'm mistaken though. The patch system might understand which changes are made from the revision in question, rather than overwrite any changes made by others when a new file is patched in.
As I understood it the patch system takes into account the revision the patch was generated for. I know it's more work but, well, I don't expect we'll have too many people doing small things in the files themselves. If it's a large bunch of stuff applying patches doesn't happen so often and if it's a regular participant he can request write access which will of course make things easier.
The reason why I don't want anonymous write access is that often enough people don't properly test what they do and then I have to revert the head revision, etc.
I'll check if it's possible to create an anonymously writable branch which would probably be the best solution - if somebody screws something there it at least doesn't disturb other people's work on the current revision.
Re: Source-Forge and how to get your copy
Anonymous access to only parts should work fine, at least you can specify access for each folder when using svnserve. Not sure about sourceforge but highly likely.
Re: Source-Forge and how to get your copy
Quote:
Originally Posted by bovi
Anonymous access to only parts should work fine, at least you can specify access for each folder when using svnserve. Not sure about sourceforge but highly likely.
The problem is that I don't think I can access the config files for the project. I'll write to the SF staff.
It's possible with CVS anyways I think.