M2TW syntax highlighting for UltraEdit32
Hey guys,
I compiled this source highlighting file that makes editing some of the text files by hand much more comfortable (if you're one of the manual guys like I am).
They only work with UltraEdit, which you will have to pay for after a free trial.
Download:
Version 1.0: Download
Readme:
Screenshots:
http://img111.imageshack.us/img111/1...een1om9.th.pnghttps://img528.imageshack.us/img528/...een2ho4.th.pnghttps://img105.imageshack.us/img105/...een3it6.th.png
The last two show the code folding feature in use (click on the "-" sign to collapse certain structures, like monitors or faction entries in the descr_strat)
Re: M2TW syntax highlighting for UltraEdit32
Damn, you make the syntax highlighting I made for the traits files in RTW look pathetic. I didn't even know there was a way to implement code folding like that.
Re: M2TW syntax highlighting for UltraEdit32
Quote:
Originally Posted by BozosLiveHere
Damn, you make the syntax highlighting I made for the traits files in RTW look pathetic. I didn't even know there was a way to implement code folding like that.
Well code folding is actually pretty easily done, just check the language definitions in the wordfile. If you want to do it for the traits, I have no problem with that whatsoever. You can actually easily copy the conditions and events from the campaign script language.