Re: Type IV Government Flaw
No. he doesn't get destroyed when you destroy a type IV. This is meant to happen. If you put a puppet ruler in place he's not going to be to happy when you take away his kingdom and leave him in the lurch.
Foot
Re: Type IV Government Flaw
Oh ok that makes a lot of sense. I guess I will just have to be careful next time I want to build a type 4 :sweatdrop:
Re: Type IV Government Flaw
I have what I think is a bug with the "Type IV government".
Let me describe the situation. :)
In my Hayasdan campaign 212 BC or so I finally take Persepolis with my faction leaders army.
I decide to put up a "puppet ruler", and it's not the first one.
But this time this results in my faction leaders peaceful death on the next turn.
This never happened before, and after a few more reloads to investigate it still happens.
At one point the faction leader even marches into the city while being outside, resulting in his "peaceful death" on the next turn.
I'll try to see if I can bring up a savegame. :)
In the meantime I was wondering if anyone else encountered this bug?
Aside from this, it's running absolutely smoothly. :)
"Edit": My workaround for this has currently been to simply go straight for a Type III gov.
And not to cause any confusion my faction leader was only 31 years old or so.
Re: Type IV Government Flaw
um, well when I try to sally with a type 4 guy he cant sally at all, meaning they tend to starve out my city and I cant do shit about it, is this suppose to be this way?
Re: Type IV Government Flaw
That's what -100% move gets you, I presume...I've had the same issue already too. I wonder if you could give them -99% move and leave it at that....
Re: Type IV Government Flaw
Quote:
Originally Posted by Spoofa
um, well when I try to sally with a type 4 guy he cant sally at all, meaning they tend to starve out my city and I cant do shit about it, is this suppose to be this way?
If I understood correctly that's going to get fixed in a future release.
Besides that, it's like that for everyone. :)