Idiots Guide Needed - Lvl 4 Client Ruler.
:help: I've read in previous posts how to give mobility/sally forth to immobile Generals but am having no luck in implementing this. As the title says - Idiots Guide needed, ideally - what to type and where to type it. Any help in solving my problem will be greatly appreciated :2thumbsup: .
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
If you download our SSbQ mini mod and just put in the trait file....it will fix this. Spoofa did it, so I'm not sure exactly how it's done...
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
You can find it HERE
Remember to only add the character_traits file, unless you want eles with 5hp and some other things, and MAA's city mod.
Hope that helps.
Bootsiuv
P.S. Please don't forget to back-up....several players have been using the mod with no problems for several days, but I would hate if my trying to be helpful somehow screwed something up....so MAKE BACK UPS!!
I would also put the files in individually...I unzipped it into my rome folder and it screwed something up so I had to reinstall....so just add the files in by hand.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
I just added two optional changes here, among them the sally movement.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
Rapid response, I'm really impressed. I'd like to say thankyou both very much - so here goes "thankyou both very much", you've made a first-time poster very happy~:cheers:.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
Oh....and welcome to the .org. :yes:
Have fun!!
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
About Client rulers since I don't feel like making a new thread, and sorry for the hijack but I think you were helped already :) But I consider it a bug that if you destroy the Lvl4 buidling and remake it in a single turn it spawns another client ruler outside the city with limited mobility. I have only tested this having a full stack inside the city so the new client ruler is buffered outside because there is no more room and then you can simply move him around as a mobile general with like 20% movement or throw him in the city and double the bodyguards used to defend the city and with cataphract bodyguards that can almost single handedly take out an army that's bad news. I mean it is the players choice to destroy and rebuild the Lvl4 government building but I had 2 Lvl4s in one city, one that was damaged and one that I had built. I destroyed the damaged one and it removed both and I had to rebuild my Lvl4 which caused multiple client rulers.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
The script is supposed to leave the old one alone if he's governing, not spawning the new one, or kill the old one if he doesn't govern. Don't know why it didn't happen this time.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
Well, if you're rebuilding the level 4 government in a single turn you must be using process_cq to cheat. If you do that then you aren't giving the script the chance to work properly. So no wonder it looks screwed.
My personal experience of something similar is when I used process_cq to get the l4 government and then accidentally moved the new governor away with the old FM's troops.
No new governor appeared and my king of Syracuse had both the client ruler and interloper traits.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
I didn't use any cheats, since they were both using Hellenic Lvl4 governments one was partially destroyed by the siege and I built the second one after a provisional government and the Lvl4 government only takes 1 turn to build... and I think the reason it was duplicated is because the city was fully garrisoned so the new client ruler was spawned outside the city and thus outside the scope of the trigger. Just what I'm guessing anyway, I don't know where the code is. Following the second building for Lvl4 I destroyed the partially destroyed one and it removed both Lvl4 buildings and I thus had to build a new one. I noticed that the client ruler on the first turn gets spawned at coordinates outside the city and is moved into the city and then I imagine after that acquires the -100% movement trait. I noticed this during the turn lag.
I'll attach a screenshot with multiple client rulers in Byzantine if you're in disbelief -.-
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
'I've no idea how something like that can happen. If there's an existing puppet ruler, the script doesn't spawn anyone. If there isn't, the script will kill anyone unfortunate enough to have the exact same name as the soon-to-be-puppet (captains), twice, before spawning the puppet.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
Scripting makes my brain hurt. I have a lot of respect for you guys who can rap your brains around it and put so much code together. :bow:
Sorry for the Spam, I just noticed when I looked at the script and my brain immediately began to sizzle. :laugh4:
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
http://img01.picoodle.com/img/img01/...pm_c545602.jpg
I think the problem may lie with you doing this by a condition that checks names because they both got spawned with identical names. Also the army on the bottom is the one I had in Byzantine while all this occurred.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
OK, so when I re-take the city my client ruler just got kicked out of by the rebels. . . I can safely rebuild my government (type 4) without spawning another client ruler.
Just summarizing what I think I just read in this thread. . .:book:
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
i install lvl 4 gov with lvl 2 mic after a few years change to lvl 2 gov ... the governer still there after the change. Now i can't sally even with the new script from both link :wall: any solutions :help:
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
The client ruler won't disappear if you change the government. He will remain. In fact, he will be very angry that you removed him from power and start causing problems.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
Quote:
Originally Posted by skuzzy
I think the problem may lie with you doing this by a condition that checks names because they both got spawned with identical names. Also the army on the bottom is the one I had in Byzantine while all this occurred.
The script doesn't check for names; the engine isn't equipped with that sophisticated conditions, hence all the special naming conventions and killings. The only way of controlling the puppets is spawning them with fixed names, and when we spawn one, we kill anyone else having the exact same name. You could've hit a fluke by having two unfortunate captains with the same name as the puppet.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
Quote:
Originally Posted by MarcusAureliusAntoninus
The client ruler won't disappear if you change the government. He will remain. In fact, he will be very angry that you removed him from power and start causing problems.
Actually this wasn't implemented, if I read the code correctly.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
I would like to take this opertunity, if I may be so bold, to confirm that when a client ruler pegs it(cocks his toes) that a new one is generated. It's just that in my Mak campaign the bounder that I started with as the client ruler on the island by pergamon(I think), went and died on me, and a replacement was not spawned. Isn't this done automatically?
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
The power vacuum left by the death of a client ruler is an excellent time to instate another government, if you prefer. Otherwise just tear down the government and rebuild it. It takes two turns, which could represent the time spent to have "your guy" accepted as the successor.
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
nvm - restart the whole campaign
Re: Idiots Guide Needed - Lvl 4 Client Ruler.
It is edited in EDCT. I really encourage taking a backup first.