so has anyone figure how to trigger the Yuezhi?
and how do you do it? :laugh4: :yes: :beam:
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so has anyone figure how to trigger the Yuezhi?
and how do you do it? :laugh4: :yes: :beam:
; The Yuezhi Invasion occurs unconditionally in 172 BC. However, the Yuezhi
; will be very passive unless the player controls the Saka (pontus), the
; Sauromatae (armenia), Baktria (romans_brutii), the Pahlava (parthia), or
; the Arche Seleukeia (romans_julii) AND his faction controls Chighu. For an
; active invasion, we also need a faction to temporarily take control of Chighu.
; This faction ought to be located far away from the east end of the map, since
; transfer of control away from a faction may have negative effects on the AI's
; handling of that faction. These are the Casse (britons), Lusotana (spain), and
; the Qarthadastim (egypt).
;
; So, the Yuezhi will be active if
; (1) The player is pontus, armenia, romans_brutii, romans_scipii, parthia
; (2) He controls Chighu,
; (3) At least one of these factions still exists: spain, britons, egypt.
Copied from MAA's post in TWC
I know that changing settlement names has ill effects but does anyone else feel like changing Chigu to Cadia? :laugh4:
heheh :laugh4:
Anyone got a screenie of a Yuezhi invasion yet? :)
With stacks and possibly units.
That is interesting. I didn't knew this. I will reach that year, probably this week. I am playing as Baktria and the year is 198 BC.
So do I need to own Chigu or not? To make sure that Yuhezi will appear and will be active. Because at this point Gava and Chigu still belongs to eleuthori. So I probably should make some expedition into that teritory.
Yes,you need Chigu.
Thanks man. I am going to conquer it right now.
Yuezhi seekers must make certain they've installed the most recent (11/03/2007) 1.0 fixes.
Quote:
Originally Posted by Atilius
Are they save game compatible?
Does anyone have any savegames where the Yuezhi have just arrived? I'd like to try one of those!
Wait a couple of days and I will post my save. Currently I am in 196BC. Already took control of Chigu.
Great,thanks.I really wish to see that stack/stacks.
Well, I've got the Yuezhi on my campaign. In a manner of speaking. My campaign fulfils all the requirements, as the Saka are in control of Chighu and the Britons (myself) and the Carthaginians are still alive and kicking. Unfortunately, I'm *not* personally playing as Saka, Pahlava, Baktria or AS, so while I was expecting the faction to just sit in Chighu being all passive until I reached them, I wasn't quite expecting *this* to happen
https://i235.photobucket.com/albums/...3-35-33-14.jpg
https://i235.photobucket.com/albums/...3-35-47-34.jpg
They never even became a faction. No faction destroyed screen, and the Saka have been in control of Chighu the whole time, no break there. Is this meant to happen? (I did install the patch)
The Yuezhi are not supposed to become a faction?
No Malik, theyre just rebels because the faction slots are already filled.. look at Baktria! The Yuezhi picked the wrong time to invade...
You have a pretty nice empire yourself, Soggius. I like how you pushed the carthaginians into egypt. Soon they'll be back in the phoenician homeland.
(or the Sauromatae) In which case they won't do much.Quote:
Originally Posted by Soggius Chippius
All the faction slots are used up, so they can only be depicted as eleutheroi.Quote:
Originally Posted by Soggius Chippius
Ahhh, okay. My mistake then.Quote:
Originally Posted by Atilius
Made all the better by the fact they at one point had all of Italy, North Africa, Egypt, Phoenicia and a large amount of Spain *and* were pushing into France. Then they met the Casse. :PQuote:
Originally Posted by CaesarAugustus
Edit: Sorry, one last thing I meant to ask. Is Xiyu meant to rebel to Sauromatae? Cause in my campaign it has (after Baktria finally took it) but it just seems a bit odd for it to go to Sauromatae rather than Saka.
it's happened in my Sauromatae campaigns :yes:Quote:
Originally Posted by Soggius Chippius
Can anyone help me to trigger an earlier Yuezhi invasion?
I'm hoping it's as easy as a few quick changes to EBBS_script:
Code:monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber = 401
and I_CompareCounter YuezhiInvasionOn = 1
if I_LocalFaction armenia
set_counter YuezhiAdvice 1
end_if
Code:monitor_event FactionTurnStart FactionType britons
and I_NumberOfSettlements britons > 0
and I_TurnNumber > 401
and I_TurnNumber < 416
and I_CompareCounter DamageChighu = 0
and I_CompareCounter YuezhiInvasionOn = 1
and not I_LocalFaction britons
Code:monitor_event FactionTurnStart FactionType egypt
and I_NumberOfSettlements egypt > 0
and I_TurnNumber > 401
and I_TurnNumber < 416
and I_CompareCounter DamageChighu = 0
and I_CompareCounter YuezhiInvasionOn = 1
and not I_LocalFaction egypt
Code:monitor_event FactionTurnStart FactionType spain
and I_NumberOfSettlements spain > 0
and I_TurnNumber > 401
and I_TurnNumber < 416
and I_CompareCounter DamageChighu = 0
and I_CompareCounter YuezhiInvasionOn = 1
and not I_LocalFaction spain
Well 3 things.
1. Make a back-up EBBS script file if you haven't yet.
2. As far as I can tell, thats all you should need to do. Test it by setting them to spawn on turn 2 or something.
3. Next time make a new thread for something like this, no need to necro an old one.
Sorry, just trying to be tidy.