Vampire: Bloodlines Histories modding
While tinkering in the VtM:Bloodlines txt files, I have noticed how easy it is to create new histories for clans, so I'd thought it would be nice to create a thread for peoples' ideas of fun and enjoyable histories for players of Vampire.
Here is mine:
histories000.txt
Code:
HistoryData
{
Text
{
"Name" "Altruistic"
"Description" "Donating to charities, giving to the poor, and leading a comparitively-humble life has made karma reward you in your unlife. Death has not lessened your need to help others.
You are much more humane and learned than other vampires, at the cost of your combat abilities."
"ShortDescription" " Minimum Humanity of 5, Frenzy +1, Scholarship +1, Charisma +1."
"ShortPenaltyDescription" " Melee, Brawl, and Firearms cost more to raise. Max Intimidation of 0."
}
General
{
"InternalName" "Altruism"
"CritterScope" "Kindred (Toreador)"
"Effect" "History (Altruism)"
}
}
traitseffects000.txt
Code:
TraitEffectGroup
{
"InternalName" "History (Altruism)"
TraitEffect
{
"Trait" "Research"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Charisma"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Firearms"
Costs
{
"Raise" "Table: 4, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Brawl"
Costs
{
"Raise" "Table: 3, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Melee"
Costs
{
"Raise" "Table: 4, 4, 8, 12, 16"
}
}
TraitEffect
{
"Trait" "Intimidation"
"Modifier" "Max 0"
}
TraitEffect
{
"Trait" "Humanity"
"Modifier" "Min 5"
}
TraitEffect
{
"Trait" "Frenzy_Check_Mod"
"Modifier" "+1"
}
}
Altruism
+1 Research.
+1 Charisma.
Humanity can never drop below 5.
Less chance to Frenzy.
Can never raise Intimidation.
Firearms, Melee, and Brawl cost more.
Re: Vampire: Bloodlines Histories modding
Here's a couple for you *channers:
histories000.txt
Code:
HistoryData
{
Text
{
"Name" "/k/ommando"
"Description" "You are a gun-nut. So much, in fact, that you look down on everyone who even says the word 'gun' instead of 'firearm'. So it is no surprise that you frequent a certain *chan imageboard that caters to firearm fanatics.
In death, you are now free to enjoy the knowledge of computers and firearms you gained in life, at the cost of your social skills (Girlfriend? Your Steyr IS your girlfriend!)."
"ShortDescription" " Firearms +1, Computers +1."
"ShortPenaltyDescription" " Social traits cost more."
}
General
{
"InternalName" "kommando"
"CritterScope" "Kindred (Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue)"
"Effect" "History (kommando)"
}
}
HistoryData
{
Text
{
"Name" "Anonymous"
"Description" "LURK MOAR
#fortune goes in all fields!
WHEN I WAS...
YOU LAUGH YOU LOSE
SHOOP DA WHOOP!!!
You are Anonymous, and you never forgive. Because you share a certain *chan imageboard with other Anonymous, your insight has made you more intimidating. Your mental capacity, however, has taken a nosedive."
"ShortDescription" " Computer +1, Intimidate +1."
"ShortPenaltyDescription" " Max Intelligence 3"
}
General
{
"InternalName" "btard"
"CritterScope" "Kindred (Malkavian, Nosferatu)"
"Effect" "History (btard)"
}
}
traiteffects000.txt
Code:
TraitEffectGroup
{
"InternalName" "History (kommando)"
TraitEffect
{
"Trait" "Firearms"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Computer"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Charisma"
Costs
{
"Raise" "Table: 6, 6, 12, 18, 24"
}
}
TraitEffect
{
"Trait" "Appearance"
Costs
{
"Raise" "Table: 6, 6, 12, 18, 24"
}
}
TraitEffect
{
"Trait" "Manipulation"
Costs
{
"Raise" "Table: 6, 6, 12, 18, 24"
}
}
}
TraitEffectGroup
{
"InternalName" "History (btard)"
TraitEffect
{
"Trait" "Intimidate"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Computer"
"Modifier" "+1"
}
TraitEffect
{
"Trait" "Intelligence"
"Modifier" "Max 3"
}
}
/k/ommando
+1 Firearms
+1 Computer
Social traits cost more to raise
Anonymous
+1 Intimidation
+1 Computer
Max Intelligence of 3
Re: Vampire: Bloodlines Histories modding
For Ventues who want an easier time in the alleyways and sewers...
histories000.txt
Code:
HistoryData
{
Text
{
"Name" "Laid Off"
"Description" "The official term is 'employment disadvantaged'. After your boss caught you in his office with his wife, you've been living off the streets... anyway you can.
Your unique lifestyle has allowed you to ignore your clan's restrictions against feeding off of rats, but that unique odor tends to make romantic laisons difficult."
"ShortDescription" " Can feed off of rats."
"ShortPenaltyDescription" " Can never raise your Subterfuge."
}
General
{
"InternalName" "RatsuckerM"
"CritterScope" "Kindred (Ventrue)"
"Genders_Disallowed" "Female"
"Effect" "History (Ratsucker)"
}
}
HistoryData
{
Text
{
"Name" "Laid Off"
"Description" "The official term is 'employment disadvantaged'. After your boss caught you in her office with her husband, you've been living off the streets... anyway you can.
Your unique lifestyle has allowed you to ignore your clan's restrictions against feeding off of rats, but that unique odor tends to make romantic laisons difficult."
"ShortDescription" " Can feed off of rats."
"ShortPenaltyDescription" " Can never raise your Subterfuge."
}
General
{
"InternalName" "RatsuckerF"
"CritterScope" "Kindred (Ventrue)"
"Genders_Disallowed" "Male"
"Effect" "History (Ratsucker)"
}
}
traiteffects000.txt
Code:
TraitEffectGroup
{
"InternalName" "History (Ratsucker)"
TraitEffect
{
"Trait" "Fx_Cannot_Rat_Feed"
"Modifier" "0"
}
TraitEffect
{
"Trait" "Subterfuge"
"Modifier" "Max 0"
}
}
Laid Off
Ventrue can feed on rats.
Can never raise Subterfuge.