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bovi? anyone?
What would have happend if I was to let 'free' unit limitation per battle??
I mean i Preferences.. like:
UNLIMITED_MEN_ON_BATTLEFIELD:TRUE --??? (false is default)
I know that in some ocassions my second army waited for my first to loose some units (as in vanilla) and then CPU woul add one by one -- that was the case three times when Pyrros besidged my Pela, second army was allways needed - I even had to send my archers to die (after shots) just to get one phalanx more..
Anyway,
I have Intell C2D 4400 (working on 3200), ASUS EN8800gts320, GEil Ultra 800 - 2gigs, ASUS P5B-e... and 64 bit Win - and let me tell you - that is a definet recomendation for anyone with 64 processor to run EB 1 on Win64 or Vista (do I dont have Vista) - because the fllow of memory is realy better and you dont get 'studs' - I know this because I have Win64 for two days now and some 'fllow probs' with my WinxpSP2 are now over - not to say that my graphics is better now!
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Re: bovi? anyone?
This means that no reinforcement will be delayed except you have a fullstack and your reinforcemnt is not AI controlled. I don't know how much units your Pc can handle (you can test this by your own in a costum battle).
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Re: bovi? anyone?
as far as i know this enables/disables the arrival of REINFORCEMENT stacks on the battlefield, regardless of your system´s performance capabilities.
per default this is off, that´s why you see "Enemy/Allied Reinforcements Delayed?" event.
if you have a high performance system as yours, set it to TRUE might be reasonable. (given that i´m right)
i would wait for a affirmation of this info from others.
Edit: there it is. but i think this is for any reinforcements (regardles of your fullstack) as long as they are AI controlled (probably they are automatically turned on AI, if your stack is still full)
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Re: bovi? anyone?
It's a safety thingy. If "reinforcements are delayed" that's a nice way of saying "terribly sorry, but your system isn't powerful to cope with all the armies right now"; and thus you should leave this setting at "FALSE".
1) It prevents nasty system errors from occuring (over heating, etc. etc.)
2) It isn't that a historical if an army did not make it to the battle field on time, now and then - is it? Anyhow it adds to the gameplay.
3) If your system really is powerful enough you won't notice this setting anyway - regardless of what it's set to.