A cheat game btw if you somehow don't know is where you play with using cheats .
I do . But one thing I don't do is rely on the add_money cheat and let all my cities go into the negatives .
Printable View
A cheat game btw if you somehow don't know is where you play with using cheats .
I do . But one thing I don't do is rely on the add_money cheat and let all my cities go into the negatives .
I only ever use cheats for two purposes. First, in early parts with small factions I maintain the treasury at exact 0 (conceptionally excusable by the ruler bluntly defaulting on his loans or something similarly crude - they did that sort of thing often enough), because Debt City is a sucky and boring place. Second, in combination with quicksave, I sometimes employ add_money and process_cq to quickly take stock of the recruitement potential of a settlement.
Watchman I don't play ever game as a cheat game . Most games I don't but some games I just want to utterly mess everyone up with legions of stacks and every city of mine they try attacking is freaking Gibraltar .
I always cheat. I'm lazy as hell. :hippie:
Well... if you count bridge battles and fighting on the top of really steep hills on a VH/H campain with roleplaying as cheating. Then I have "cheated" A FEW times.
I usually auto_win battles I know I would win easily by myself but lose or suffer heavy casualties by autoresolving them.
thats not cheating....Quote:
Originally Posted by Meneldil
of course its not....i used to do it in barbarian invasion, since i could never be arsed to fight off ANOTHER stack of huns/vandals/sarmatians/goths...etc...etc. but here i fight every major fight, and i DELIVER!
Like Watchman, I've used the add_money cheat for new campaigns a few times. If not you find yourself unable to do anything for about forty bleedin' turns. :no:
naw dude.... u can take over rebel cities in the meantime, and kill the Arverni if ur the Aedui. :yes:Quote:
Originally Posted by Justiciar
No being able to establish even the most elementary level of temporary military authority (ie. build the givernement precursor) in a region due to debt seems kinda silly though. It's like, what else are those armed guys sitting in the regional power nodes there for...?
I played a cheat game once where I added money and auto won all my battles. I won an AS campaign in ten years. It was primarily a game for testing purposes, though.
As the Pahlava I managed to cheat my way into becoming the Persian Empire at its greatest extent for less than five turns, through add_money cheat and taking advantage out of crappy diplomacy which involves offering trading rights in exchange for all the cities the other faction's got =P
I only use this for testing purposes, since the pahlava does not start out in provinces able to muster the reformed province resource. In official matters, this isn't an encouraged method of playing the game, so I will be the first one to discourage everyone else from doing it, besides for the shits and the giggles. This is a showcase of how the hard-coded diplomacy hampers the potential of improving the AI for the better.
Yeah Its crazy how shitty the AI is . I always thought it was bad but there willing to give away there damn empire for trade rights (in my case I offered 10000 mnai .)
My games are broken into "serious ones" and "cheaty ones".
When using the "add_money" cheat, I'll nevertheless start REPAYING the credit after 4 turns (e.g. 1,000 mnai over 50 turns for a 40,000 mnai credit). This turns the game IMHO into a "cheaty one".
Sometimes in "serious games", I'll use the "give_trait" cheat to delete a very nasty trait of a young and promising character, especially if this character is a replacing another one as gouvernor of a major city after the former gouvernor has died. But only, if there's no other character available.
Yours, T.
yeah, auto_win is not a cheat and even using auto_win you would sometimes sustain more causalties than playing the battle so auto_win can be an auto_loss to some extent
Sometimes I'll use force diplomacy to get peace with an enemy faction, not because I'm lazy its just that the AI absolutely refuses it otherwise no matter how bad I'm beating them. Or if I'm a small faction and I'm being raped on the first turn by an army I cant compare to. coughpontoscough
I use add_money to boost myself out of debt to buy a building or unit i deem absolutely necessary, then drop myself back into debt by the same amount so it's like taking out more loans and dropping further into debt, mortgaging the future to buy the present. It's a good system since it makes me prioritise. Otherwise I only add money and NOT deduct it back when I'm giving it to the AI to force diplomacy, since the mod doesn't work for me.
The only 'cheat' I use is 'toggle_fow' and I really don't think that's cheating all that badly.
I will, however, take advantage of every stupid thing the AI does in a battle. They may have their extra money, but I have my brain.
Does force deplomacying in Hayasden campeign count as cheating??:sweatdrop:
I love "process cq" and "add_money" however any money borrowed is repayed. I do "toggle_fow" to see how other factions progress to quote some one from anthor thread "its not cheating its your game"
Never... I use toggle_fow because i enjoy watching how every other faction is doing, but that's it. I'd rather have my very last city conquered by rebels than cheat.
I only cheat to test out stuff I'm changing.
Well there is no shame in cheating, people should play the game in a way that is fun and sometimes cheating is fun.
The cheat I most use is "toggle_fow". Mostly to follow progression of the game. Before the recruitment viewer came I used to quicksave and use add_money and process_cq to find out what I could recruit where
Most often I play by Ironman rules such as no edgecamping, never take advantage of the A.I in diplomacy, never replay a lost battle etc.
But sometimes I just cheat myself silly and it's fun
Auto_win user :shame:
I use toggle_fow permanent. The FOW of RTW is a stupied concept, when I can't even see what is going in my lands without placing watchtowers all along, or not beeing informed that a neighbouring province has been conquered when I don't have a spy there. On the other hand, I am informed when factions have been destroyed of which I - in gameplay terms - have never heard before.
I use move character to do the roman offices right, for example after someone is prateror I send them as a provincial govenor.
For some reason I can never get the give_trait cheat to work. All I get is "character not found" errors. The toggle_fow is handy though.
If i win a big battle and then game CTD, i will auto_win it later, or if I think the result of a battle is wrong i will replay it. (Example: 1/4 of my KH army including general and his bodyguard where utterly butchered by slaves on the walls of Capua). I always wanted to cheat in order to "scout" MIC's in a given province, could some one provide an example of a script? (process_cq and nothing else?)
Also when i do fight big AI armies i tend to use my missile troops to draw out a few units at a time, have them reach my line, brake and then ride them down with cav. in no mans land. Rinse repeat until i feel i can take on what is left of AI forces. That of course only works if i am on the attack. (I play on VH/H)
what a fool. ~;)Quote:
Originally Posted by sgsandor