Does anyone know if there is a way of stopping a certain 'horse' that perhaps isn't really a horse from neighing?
I can get round some bits like the ambient noises, but can't figure out a way of dealing with the noises that come with the animations eg:
fromQuote:
event ANIM_HORSE_ATTACK volume -20 priority 130 probability .05
folder data/sounds/Voice/Animal/Horse
horse_nay_02
horse_nay_03
horse_nay_04
horse_nay_05
horse_nay_08
horse_nay_13
horse_nay_14
horse_nay_16
horse_nay_17
horse_nay_18
end
descr_sounds_units_anims.txt
taking out the references to the sound files would obviously get rid of all horses nay's but I need most of them to keep it. have tries putting exclude_units in various places but the file doesn't like that!