-
Is there a 'realistic' use for mercenaries?
I was just thinking, if one hires mercenaries is it realistic to use them literally as one sees fit? For instance, when i know i've got a really hard city battle coming up where i know i'm going to lose lots of soldiers, i always hire what mercenaries i can that are suitable to storm the walls and fight them literally to death on purpose so that my own soldiers don't take so many casualties and the enemy is tired once they go in, but how realistic is this? Would mercenaries really fight to the death under orders from their master that hired them? Would they be fine with you putting them in the front line when/if you are outnumbered numerically or they have superior troops or even worse, both?
I justify what i do by the high cost of mecenaries... Anywhere from 3-7000 minai, i feel like after paying so much i should own them, their families AND their pets too, and they should have to do whatever the hell i tell them.
But how realistic is it to use mercenaries as death fodder, arrow sponges or just send them to a certain death to tire out the enemy before your own troops go in?
-
Re: Is there a 'realistic' use for mercenaries?
I would suppose they had less reason to stay and fight, but not much less. Soldiers at times didn't understand why they were a gazillion miles from home, attacking some people for no tangible profit of their own, particularly non-professional soldiers I would imagine.
Being under your command however, I believe I would be deserting before long. Noone likes being seen as second-rate, and as the mercenaries were better trained fighters than most of the armies they took part in I would expect that they were considered valuable by their employers. I'm no historian though.
-
Re: Is there a 'realistic' use for mercenaries?
For hellenistic armies mercenaries were a way to have profesional corps of men able to stay in service all year round. As such the most common use was to garnison rebel prone lands and border fortreses. Majority of merc were never used in "Great" battles, as during main campain somebody have to guard your back especially as your levy is away.
That said it was quite common to recruit as merc people from rebel prone areas as a way to drain those places from most aggresive and warlike elements. And then send them to some difficult post or into heavy fighting. ~;)
-
Re: Is there a 'realistic' use for mercenaries?
I don't see why you would wish to waist mercenaries, incredibley expensive as they are. I always use crappy levy troops for the deadliest jobs, such as storming walls. They're cheap!
-
Re: Is there a 'realistic' use for mercenaries?
Indeed. No sense throwing Mercenaries away. They're harder to replace than regular troops and twice as expensive, but don't cost any more in upkeep I've found.
-
Re: Is there a 'realistic' use for mercenaries?
I prefer my native troops - even the poorer ones - to learn from experience. Using the Mercs in the manner you described might save me some troops but certainly cost me a chevron or 3. Even those cheap native levy troops start to become pretty effective once they've gotten into the silver chevrons.
I rarely hire Mercs unless I expect an immenent attack and don't have enough native troops nearby OR if I overextend myself a bit and need some extra troops for garrison duty.
-
Re: Is there a 'realistic' use for mercenaries?
I use my mercenaries and reserves, missile, and flanking troops, due to the fact that they can't be retrained, and so any experience they earn will be useless if they are sufficiently depleted.
-
Re: Is there a 'realistic' use for mercenaries?
If I have a choice I dont use mercenaries for suicidal missions.
They are very expensive to replace but are not expensive to upkeep.
From financial point of view it doesnt make sense to hire mercenaries and annihilate them in first battle.
That said it had happened few times. But I just didnt have a choice.
You just cant assault city with hors army.
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by Dayve
But how realistic is it to use mercenaries as death fodder, arrow sponges or just send them to a certain death to tire out the enemy before your own troops go in?
Storming walls and the like was always a business for first class elite troopers. They knew it was going to be nasty, they expected it to become nasty, and it always became nasty. That is the reason why the soldiers (mercs in particular) always run amok when the town was taken "by storming hand".
Mercenaries considered themselves to be elite soldiers, or at least better than the majority of your militia army, and better than the levy soldiers that were defending a town. So, it would be realistic for them to volunteer for such an assault, but only when it was guaranteed in advandce that they will have the opportunity to plunder the town afterwards. When you take the town by using mercs, you should click "exterminate" afterwards and destroy all unique buildings and all those high upgraded ones that give you a good sum in plunder.
On the other hand, beeing the "first on the wall" was also a question of honor. When you play the Sweboz or KH the most experinced bodyguard of a FM - if not the General himself - should lead the charge. The same with other factions when you have some factional elite unit, especially when this is experinced, among your army these soldiers will certainly demand to be the first to attack.
Casulties? Well, you don't pay your Agema units 700+ per season to act as spectators as soon as it becomes a little dangerous and to hide behind some hired foreigners.
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by LorDBulA
If I have a choice I dont use mercenaries for suicidal missions.
They are very expensive to replace but are not expensive to upkeep.
From financial point of view it doesnt make sense to hire mercenaries and annihilate them in first battle.
That said it had happened few times. But I just didnt have a choice.
You just cant assault city with horse army.
agreed.
in any battle i fight i throw them in only if absolutely nessecary, otherwise they are kept as reserves (in most cases).
main reasons they are so valuble to me -
1. they are very expensive to hire anew.
2. you cant retrain them in most cases.
3. like said above, they can fill the gap in what otherwise just isnt your faction's strong point.
-
Re: Is there a 'realistic' use for mercenaries?
I would like to see mercenaries have at least +1 or +2 expirience when you buy them.. And yes.. they are the best pro troops of their time in general.. so making them +1 expirience wont hurt EB moch at all..
EB team please see if you can make them all have at least +1 expirience just to add to realism..:shame:
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by Maksimus
I would like to see mercenaries have at least +1 or +2 expirience when you buy them.. And yes.. they are the best pro troops of their time in general.. so making them +1 expirience wont hurt EB moch at all..
EB team please see if you can make them all have at least +1 expirience just to add to realism..:shame:
Experience seriously imbalances the stat system so we won't be doing this.
Foot
-
Re: Is there a 'realistic' use for mercenaries?
You can even do it yourself... Search for something like descr_mercenaries in the world folder/data folder (can't recall which folder it is) and off you go... :wink:
Actually there are a couple of rather important objections (IMHO) to additional exp:
1) Experience points have a rather strong impact on morale and upset the precious attack/defense balance by simply throwing in additional points.
2) The experienced guys of the historical unit usually are represented in their own unit in EB. Example: Pezhetairoi/Klerouchoi Phalangitai -> Argyraspides.
3) Similar units would have had about similar experience in real life no matter who their employer is.
It may sound odd: mercs make war their profession and their colleagues in regular duty might not... *But* their colleagues would get about the same level of action as there would nearly always be a war going on (in the merc heavy regions that is). And yet another class simply fought the way they lived (nomads).
-
Re: Is there a 'realistic' use for mercenaries?
But exp system is screwed up in case of ALL units, not only mercs. Preferably, all units should start with at least 3 chevrons in campaign (with corresponding changes in EDU stats - BTW, there are TWO EDUs, which makes the job easier).
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by Foot
Experience seriously imbalances the stat system so we won't be doing this.
Foot
Actually we have a very few experienced mercs now in about half the pools. They are more expensive and typically replenish really slowly, although the balearic slingers and one weaker horse archer has a bit higher replenishment; if you max out replenishment rolls you could get an experienced horse archer unit as often as every third year (nearly) in Parthian lands.
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by bovi
Actually we have a very few experienced mercs now in about half the pools. They are more expensive and typically replenish really slowly, although the balearic slingers and one weaker horse archer has a bit higher replenishment; if you max out replenishment rolls you could get an experienced horse archer unit as often as every third year (nearly) in Parthian lands.
That would be one very nice solution.. + if you count in that nearly 90% of mercs are not hired through all of your campaign.. so:bow:
Quote:
Originally Posted by Tellos Athenaios
You can even do it yourself...
it's in eb/data/world/maps/campaign/imperial campaign/DESCR_MERCENARIES.TXT
And I will 'tweak' it.. in 1.1 along with some other tweaks :yes: .. but thank you :bow: my friend
Quote:
Originally Posted by foot
Experience seriously imbalances the stat system so we won't be doing this.
Well, I know that realy.. still, thank you for your answer that was fast and fair :bow:
-
Re: Is there a 'realistic' use for mercenaries?
I usually hire mercs when my main forces are away and I need some good quality troop to counter an outnumbering enemy (that often hire most of the mercs itself)
-
Re: Is there a 'realistic' use for mercenaries?
Mercenaries are obviously better for factions that swim in money but might have trouble fielding large armies. Carthage comes to mind as your units take forever to reach Iberia or Syracuse or even Egypt, they also make a lot of money.
For certain factions, being able to recruit units like greek phalanx, hoplites or powerful cavalry is also a welcome addition.
In deep enemy land sometimes you might even hire mercenaries ahead of a big battle.
They supplement your army where the natives fail.
-
Re: Is there a 'realistic' use for mercenaries?
Anyone seen the film called the last valley, it's set in the 16th centuary, Michael Cain as the merc captain has to lead his men in a forlorn hope, no idea how accurate this is regarding real life.
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by Dayve
But how realistic is it to use mercenaries as death fodder, arrow sponges or just send them to a certain death to tire out the enemy before your own troops go in?
If I remember correctly, Hannibal used Gallic mercenaries at the Battle of Cannae as the apex in his arced battle line so they would be the first soldiers faced and have to fight the hardest, eventually taking the most damage and retreating back. This caused the Romans to charge forward following the retreating Gallic mercs and allowed the remaining Carthaginian army to encirle them.
I doubt he used the Gallic mercs because they were "death fodder" though, probably because they were strong enough soldiers to be able to be used as such.
Then again, I could be talking rhubarb. Perhaps Zaknafien could correct me if I'm incorrect, as I believe this battle is still taught at military academies today.
-
Re: Is there a 'realistic' use for mercenaries?
Heck, it was shot where I love to climb mountains - in the summer and the winter...
Cheers
OA
-
Re: Is there a 'realistic' use for mercenaries?
[Technically off topic, but in reply to what some have said about using mercs as death fodder being a bad idea]
[Assumptions about playing styles ON]
Using mercs as "death fodder" in a siege assault makes good financial sense. Although they're more expensive to hire, you don't have to pay for their upkeep while they're on their way over, so it works out being cheaper in 9/10 cases. Mercs are also cheap garrison troops (over at least the short-medium term) for similar reasons.
Further, it doesn't make financial sense to have non-core troops in your field armies for anything other than the shortest period. Core troops can be replenished, which means they eventually attain extremely high levels of experience. Such units still cost the same amount to maintain but can then match or outperform their more expensive foes. This means that a stack of elite-equivalent quality costs you 10,000 - 15,000 less per turn.
Hence, if you retain four or five mercs (replacing them when depleted) and as a result it takes you twenty turns longer to get those experienced core troops, it'll cost you a hidden 240,000 - 360,000 mnai. That's the cost of hiring and upkeep for the extra soldiers you'll need to bridge the gap in military strength that arises from not having experienced field armies.
So, use mercenaries as death fodder so you don't needlessly wipe out experienced core troops. Use them as garrison troops. Use them as specialist troops to fill a hole in your roster. Use them for role-playing purposes.
But other than that, take Machiavelli's advice and avoid the buggers.
[/AAPSO]
[/TOTBIRTWSHS...]
-
Re: Is there a 'realistic' use for mercenaries?
If the experience system is screwed, though, this might be an exploit.
-
Re: Is there a 'realistic' use for mercenaries?
The problem with too much mercs is that it removes a sense of urgency - you can be invaded by a large army and you won't have to worry since if you're swimming in money, you can hire huge stack of mercs 4 times a year... :(
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by Intranetusa
The problem with too much mercs is that it removes a sense of urgency - you can be invaded by a large army and you won't have to worry since if you're swimming in money, you can hire huge stack of mercs 4 times a year... :(
Good point, I don't like using them apart from cost, it's a waste of experienced gained(you can't retrain mercs). Like others have mentioned if I am assaulting walls, I may hire mercs to do the dirty work to save important troops, that's of course if the opposition looks a bit tasty.
Historically how much risk was there of mercs used as a garrison getting up to no good? I was wandering if mercs are used, that a script with a chance for the city to rebel or be sacked, might be applicable!
-
Re: Is there a 'realistic' use for mercenaries?
Quote:
Originally Posted by Digby Tatham Warter
Historically how much risk was there of mercs used as a garrison getting up to no good? I was wandering if mercs are used, that a script with a chance for the city to rebel or be sacked, might be applicable!
There were risks especially if there were more mercs than other troops. Scripting it might be a bit tricky, since the engine probably can't check which troops are in the garrison.
-
Re: Is there a 'realistic' use for mercenaries?
Nice idea, but could noly be done if there was a govenor in the city, which would bethe time when mercs would behave themselves, so I don't think this going to happen.
Shame, would deff be interesting. Stupid Epirotes.:smash:
-
Re: Is there a 'realistic' use for mercenaries?
Not to mention that AFAIK some units use a trick whereby they are tagged as merc in the EDU when in fact they are recruited as every other regular soldier...
-
Re: Is there a 'realistic' use for mercenaries?
whoa.
i just realized, i've never used mercenary units in EB, ever. XD
i doubt if that's historical.
-
Re: Is there a 'realistic' use for mercenaries?
You could always put an is_peasant tag to merc units, this way they would be only half as effective as garrison, meaning higher risks of rebellion especially without governor...