Re: Seleukid reform problem
After looking at the code I was also wondering: If I get the reform, but the FM with the SeleukidsDevelopCats trait dies before I conquer Baktra and Alexandreia-Eschate, will I be able to get the reforms there? I mean - does the script look for the traits only to determine where it puts the precursor buildings?
Re: Seleukid reform problem
Now don't quote me on this, but AFAIK there's a mechanism which ensures that the trait spreads through the entire family tree making it impossible for such unwanted 'features' to appear.
And AFAIK this was fixed with the Script fixes as found in Bovi's 1.0. Fixes thread?
Re: Seleukid reform problem
Nope, this wasn't in the latest fix, I checked.
Re: Seleukid reform problem
I checked and it is fixed with the internal version of EB 1.1 so I guess it somehow got lost with the latest update of the 1.0 EBBS. I sent a PM about it.
Re: Seleukid reform problem
It's a long time since I noticed that, I believe right after the release. We decided it would be part of a hotfix if we made one, then we didn't and I forgot about it. I'll incorporate it later today.
Re: Seleukid reform problem
Thank you Tellos Athenaios and bovi!
I wasn't sure if this was already known, I already thought I had killed my first bug ;-).
Re: Seleukid reform problem
Well, you sort of did. Please go ahead and find more, it is very appreciated :2thumbsup:.
Re: Seleukid reform problem
Quote:
Originally Posted by bovi
Well, you sort of did. Please go ahead and find more, it is very appreciated :2thumbsup:.
I'll try.:yes:
I don't want to bother you, but I see you didn't include the code for Alexandreia-Ariana in the new fix.
Re: Seleukid reform problem
Oh! I didn't even catch that part. I'll have to ask in EBH if it's supposed to get the cataphracts there. Thanks again.
Re: Seleukid reform problem
No problem!
There should be cataphracts in that city according to the EDB.
Re: Seleukid reform problem
Yes Thellos, there are traits that are added to the sons. There description in the trait file is rather humorous: "Impressed that cats beat his dad":2thumbsup:
Re: Seleukid reform problem
I'm impressed by this cat.
Re: Seleukid reform problem
Quote:
Originally Posted by bovi
That is an impressive cat!
Re: Seleukid reform problem
Quote:
Originally Posted by burn_again
Code for Alexandreia-Ariana:
Code:
monitor_event SettlementTurnStart SettlementName Alexandreia-Ariana
and I_CompareCounter Seleukid_Reform = 1
and not SettlementBuildingExists = cataphract
and I_SettlementOwner Alexandreia_Ariana = romans_julii
console_command create_building Alexandreia_Ariana "cataphract"
end_monitor
Okay, it's going in. Notice that you had a typo though. create_building takes the internal name, not the display name :2thumbsup:.
Re: Seleukid reform problem
Cool!
Hm, didn't notice that typo, but in my campaign it also worked with the display name.