End of DaysII : Lycan Rising - released
DOWNLOAD LINKS.
Full mod download V 1.01 including small fix:
http://files.filefront.com/EODII+lyc.../fileinfo.html
alternative site if above not working:
http://uploaded.to/?id=3s24c4
Small fix if you downloaded version v1.0 - patch 1.01 on filefront
http://files.filefront.com/lycan+ris.../fileinfo.html
INSTALLATION INSTRUCTIONS
Make sure that you have a clean copy of Rome Total War and Barbarian Invasion.
Barbarian Invasion must be patched to version 1.6 before you install the mod!
Please note: not all copies of RTS Gold are patched to 1.6. To check your version number
launch your Barbarian Invasion game and go into options and check number in top right hand corner.
If it does not say 1.6 please visit the official Total War site at http://www.totalwar.com/ to obtain the necessary patch.
Launch the installer and browse to direct it to your Rome - Total War directory. Path in installer should look like:
C:\program files\activision\Rome - Total War
or your equivalent (do not include \bi or \data in the file path), run installer.
A dos window will open at the end of the installation, this is essential as it needs to copy some original BI files into your mod-folder, do not close the window until the words "press any key to continue" appear at the bottom of the window.
NB: If you install to wrong folder, DO NOT attempt to manually copy files to correct position, you will be missing various original BI files which are required for the game to run. If you have installed to wrong folder simply delete the eod2 folder and run installer again pointed at correct directory.
PLAYING INSTRUCTIONS:
The individual campaigns for the main factions give you a while to get established. The start is meant to be relatively easy, please don't assume that will continue for long. Take advantage of this time and use it wisely, or else you may be in trouble later!
The campaign is balanced to be played on large (not huge) unit size and Wolfish / Wolfish difficulty levels.
Please play with 'No Advice' selected.
The default installation includes a background script, this adds garrisons to a limited number of settlements and spawns some additional defending armies when you start to invade the main factions starting positions. The script launches automatically when you start a new campaign. To re-start the script when you reload a game, click on any unit or settlement then click on the advisor's portrait which comes up and then the show-me button.
If you'd prefer to run without the script or have difficulties with it, please see the EODII_options folder which will be installed in your bi folder, optional files in that folder will disable the script, please see the options readme provided.
If you want the start of the game speeded up a bit, a year jump script (by Epistolary Richard) is included,
to launch that click on the advisor button in one of your settlements construction screens during the first turn.
Please note that the AI might leave you in a more difficult position when control is returned to you!
CREDITS
MODIFICATION BY:
Halie Satanus (Satanea Juda) - mod and map concept, 3D and 2D artwork including units, story line, descriptions & music.
Makanyane - map implementation and battle map modification, general coding and mod build.
GENERAL THANKS:
Thanks to our fans and forum contributors especially those that contributed to quotes and traits, including; preston, ME2_junky, Lysander13, Celtic Champion, Elohim, WImPyTjeH, zedestroyer, christof139, Sir Dinadan, yourefired.
For work on testing to: Garbarsardar & Tom Paine, and special thanks to our most persistent testers:
Kamos32, ReignTerror, Charge and margio.
To all our fellow modders for research, tutorials, assistance and inspiration, most especially to; drak10687, Muizer, Red Spot, Zephrelial, Duke John, Atilius, Bardo, Wlesmana, Charge (for coding advice as well as testing), Palantir/DolGuldur (for installer method and answering Mak's silliest questions), Anallein (for pointing the way to finally finding script problem) & Spirit of Rob (for that model).
TEXT THINGS BORROWED:
Things specifically used and abused by Mak;
Darth Vaders open source formations (from which bridge formation is included),
Horse Archers SkyMod (used as initial basis - now very mangled!) ,
Character Names Project for M2TW (names borrowed and mangled!)
Epistolary Richard's Year Jump Mod
COMPONENTS:
An ESPECIALLY MASSIVE THANKS to Hoggy and the Blue Lotus team for allowing use of various elements from their wonderful mod, notably including the walls on which the Lycan and Severin large walls were based, the large cannon models and various other unit models which we've used and edited for EOD II: Lycan Rising, we are eternally grateful. Visit the Blue Lotus forums at the Org: https://forums.totalwar.org/vb/forumdisplay.php?f=96 to see their original work.
Thanks to riczu74 for permission to use and abuse his trade ship models. His full strat map mod is highly recommended and is available here.
Thanks also for the Rancor (head) which is an open source model created by;
Zachary Brackin (Limb welding, MAX textures, Biped)
Tom Miller (BIP author) For the Rancor (head) model
And can be found here; http://www.scifi3d.com/list.asp?intG...10&intCatID=13
Massive thanks to Brother Shogo for his kindness in allowing the use of the units from his unreleased mod The Crescent and the Cross.
And finally many thanks to the Fourth Age Total War team for the armoured horse model used by the Vampyre Succubus Cavalry, Talamasca and Denzim mounted knights.
Also of course thanks to CA and Sega for producing and distributing such a great game to start with, and for their support to the modding community.
PERMISSIONS
Permission will probably be granted for use of components, but please contact us first, so we know where they are going, and to check they are not elements that we do not have permission to redistribute.
Contact:
Halie Satanus http://www.twcenter.net/forums/member.php?u=7686
or Makanyane https://forums.totalwar.org/vb/member.php?u=15499
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CAMPAIGN START:
When you start a new campaign the background script loads automatically. While its doing that you will see the advisor appear briefly with a speech bubble telling you its loading.
https://img486.imageshack.us/img486/1467/startrd9.jpg
You do not need to press anything at this stage, the advisor disappears automatically, do not worry if you don't notice this happening it is quite quick.
CAMPAIGN RE-LOAD:
When you re-load a saved campaign as soon as you select a city or army the advisor pops up. Click on the centre of the advisor and it will give you a reminder about launching the script, press the show-me how button to launch the script.
https://img87.imageshack.us/img87/415/reloadgo6.jpg
OPTIONAL (beware of starting this one by mistake!):
On the first turn of a new campaign for the main factions you can use Epistolary Richard's year jump script to automatically advance 15 years into the campaign. To trigger the advance script click the advisor button in a settlement construction screen:
https://img225.imageshack.us/img225/...trigxo9.th.jpg
follow the instructions the advisor gives you and click the show-me how button:
https://img486.imageshack.us/img486/...jumprk1.th.jpg
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General Info:
Each of the main races have their own religion and culture, the wolven culture of the Lycans and the heathen religion of the majority of the rebels will not cause any unrest to other races. If you try and take over a settlement loyal to one of the Vampyre races or the Talamasca though you will have problems subduing them.
Each major race has its own temple type and some other unique buildings, if you take over a settlement where these are already built you may find there are some advantages in retaining them. Generals exposed to more of a foreign culture may become more tolerant, spies and agents may learn more about the enemy, beware though, your generals may also become confused or worse. Amongst the things that can be gained from residing in a settlement with enemy buildings are a number of useful recruits (or ancillaries) who may choose to join your general or agents. If your generals do acquire helpers beware of removing them to pass on to others, your generals may not be happy if deprived of their retinue.
You will be joining the war during a lull in the fighting, settlements have been depleted during previous battles and need re-building. Various rebel tribes have taken advantage of the lull in hostilities and occupied large tracts of land, they will need to be dealt with before you take on your main opponents.
VAMPYRES:
Special buildings:
Sanctum of the Ancients:
https://img217.imageshack.us/img217/...ncientsfd3.png
Can be built in regions with the sacred blood resource, upgrades armour ratings and the health of the population.
Crypt and Mausoleum:
https://img229.imageshack.us/img229/...nastarynh2.png
Can be built in regions with the sacred earth resource, provide a safe and peaceful resting place during the day, hence improving health and happiness. If another race take over these buildings they can be barricaded and used to imprison the vampyres caught resting there, thus improving the enemies health as well!
Beast Pit:
https://img86.imageshack.us/img86/3619/beastpitiu7.png
Many vile and unholy creatures walk this cursed land yet a wise leader can harness their power. A beast pit can be constructed in Metatron, Tebtunis and Pr-Bastet to recruit Yagrazil; at Yunu, Zanad, Abydos, Heracleum or Kahun hybrid monsters can be trained. (Lycans can also construct this building)
SEVERIN
Characteristics: The Severin are mixed blood Vampyres, less sophisticated than the Rahala but more numerous.
https://img225.imageshack.us/img225/6985/sevmaptn3.jpg
Starting settlements: Tir~Na, Pr~Bastet, Ser~Basen, Pr~Faig, Ser~Rah, To~She, Tir~Sallos & Hanzi
Leader: Valefore
Religion: Black Veil, temples help improve armour ratings and make population more law abiding.
Units: In the Severin campaign in order to recruit the highest Severin unit the 'Ancients' you need to first trigger the re-birth of the ancients event. To do this you must build the Crucible government building in either Yunu, To~She or Tallos.
RAHALA
Characteristics: The Rahala are pure blood Vampyres, the true elite of the night breeds. Their fighting tactics are more advanced than other races but they have fewer numbers.
https://img219.imageshack.us/img219/127/rahamapyg1.jpg
Starting settlements: Metatron, Menes, Rajah, Erebus & Hiero~Sitl.
Leader: Amshur has just been killed by Akashan who takes control of the nation.
Religion: Setite, temples help improve happiness and trade.
Units: The 'Ancients' unit is available only in regions with the sacred blood resource. Metatron and the surrounding isle has some advantages in being able to recruit Denzim heavy troops.
LYCANS
Characteristics: The Lycans have long suffered under the yolk of Vampyric rule and many failed rebellions have taken a deep toll on their nation, now a new leader has given them hope.
https://img20.imageshack.us/img20/8609/lycmapgq3.jpg
Starting settlements: Lycaos~Tor, Lycan~Tra, Fir~Reneh, Fir~Meneh, Fendras, Nagada
Leader: Lucian
Special Buildings:
Wolfsbane Farm
https://img70.imageshack.us/img70/61...healingno5.png
Can be constructed in regions with the wolfsbane resource, improves population health and trade income.
Beast Pit
https://img86.imageshack.us/img86/3619/beastpitiu7.png
Many vile and unholy creatures walk this cursed land yet a wise leader can harness their power.
Religion: Wolven - more of a culture than a religion although the Lycans do worship at temples in honour of Lycaos the first king of the Lycan nation.
TALAMASCAN
Characteristics: The Talamascans are a secretive Christian order driven by fanatical leaders and a desire to kill what they do not understand.
https://img84.imageshack.us/img84/2114/talamapak7.jpg
Starting settlements: Karanis, Kahun, Versghala, Edfu, Tmn~Hor
Leader: Kerin, has taken control of the Talamasca after the death of Etrigan.
Special Buildings:
Garlic Fields
https://img235.imageshack.us/img235/...licfarmxn2.png
Can be constructed in regions with the garlic resource, provides armour upgrades and improves population health and trade income.
Sacred Well
https://img235.imageshack.us/img235/79/holywateroc7.png
Can be constructed in regions with the holy water resource, provides weapon upgrades and improves population health and trade income.
Religion: Talamascan - a way of life more than a religion, the Talamascans are sworn to vengeance and to the complete destruction of the night breeds, lore passed down by Talamasca elders helps them in their task. Being true to his oath of vengeance is important for a Talamascan leader, withdrawing in the face of battle is seen as breaking the oath and should be avoided whenever possible.
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Lycan Rising has a hosted forum here
Re: End of DaysII : Lycan Rising - released
Great - I look forward to viewing the code. Heck, I might even play it...:laugh4:
Re: End of DaysII : Lycan Rising - released
Awesome - didn't expect anything less tbh.
Downloading and playing asap of course. (Pal will play it too!)
Re: End of DaysII : Lycan Rising - released
Whey, always good to see something good from Mak and Halie :)
I just downloaded Rome: Medieval which was buggy as hell, so i think when i uninstall that, ill be installing this, ill let you know int he next few days guys! Looks awesome :D
P.S, got it on the download now ;)
So when im actually free to uninstall and reinstall RTW, probably tues, ill give you a shout with my views! Big fan of you guys, keep the good work coming :)
Re: End of DaysII : Lycan Rising - released
Thanks chaps :2thumbsup:
DG did have a look at the code and kindly help spot a couple of coding errors, by yours truly, that could possibly cause CTD's in the game, see this thread, those have been fixed with a very small update; patch 1.01 which is available here: http://files.filefront.com/lycan+ris.../fileinfo.html
please download and install that if you already have the first version v1.0 (you can tell which version you have by looking in the top right corner of the first loading screen when you launch the mod)
If you haven't already downloaded the mod then a revised version of the full installer including that fix is available now, please see links in first post.
@Fate, nice to hear from you again, let us know what you think when you get it installed :beam:
Re: End of DaysII : Lycan Rising - released
Looks great Mak. .. am DL'ing it right now as you got me interested in a bundle of features you've seem to have implemented :2thumbsup:
Quote:
Originally Posted by Makanyane
CAMPAIGN RE-LOAD:
When you re-load a saved campaign as soon as you select a city or army the advisor pops up. Click on the centre of the advisor and it will give you a reminder about launching the script, press the show-me how button to launch the script.
https://img87.imageshack.us/img87/415/reloadgo6.jpg
couldnt help notice this, havent yet tried if it behaves the same, but when you launch a battle, but than click on army icons iirc the game sees that as selecting an army as well, but "suspend during battle" no longer works there as it seems to be seen as battle and not campaign, so than the advisor could again pop-up. Agents and settlements can freely be used though.
G
Re: End of DaysII : Lycan Rising - released
Mak, awesome game!!
Started as Rahahla (sp?) Bloody tough campaign.
Fine coding, no ctds, or problems of any sort, everything works perfectly!!
Once again youve outdone yourselves!!
Re: End of DaysII : Lycan Rising - released
Re: End of DaysII : Lycan Rising - released
Quote:
Originally Posted by Aradan
Awesome pics!!
Yep
~:thumb:
Thank you Charge for making the mod look sooooo good!
I keep trying to decide on favourite pic, I borrowed the rebel general one for wallpaper as its got clear space round it, but I love atmosphere on this:
https://img251.imageshack.us/img251/...d220cx7.th.jpg
and this one that looks like it had some very tasteful editing...
https://img251.imageshack.us/img251/...213evc0.th.jpg
Re: End of DaysII : Lycan Rising - released
Spare link for the full 1.01 version download on Megaupload
http://www.megaupload.com/?d=S632ZNJX
Have had a report that the other dl sites are playing up at the moment.
I think some users based on geography also have problems with Megaupload though, so any other ideas of dl sites that are working well at the moment would be appreciated!
Re: End of DaysII : Lycan Rising - released
just FYI, FileFront works like a charm over here ..
(The Upload to FileFront almost seems too good to be true .. :P)
G
Re: End of DaysII : Lycan Rising - released
Im currently on a Talamasca campaign (after getting my ass kicked in the rahala one) and i find im doing quite well, but it is a bloody difficult campaign. Ive captured and lost the forbidden mountains about twice now. I own probably about a third of the map atm; all of the lands of men, the southern desert, (up until that inland sea, where im at war with rahala, and im quite far north, taking out lycan territory.)
All in all a throroughly addictive campaign - and as i mentioned in my early post, its all perfect, im yet to experience a CTD, or any bug issues. Lovely :D
Re: End of DaysII : Lycan Rising - released
Glad your enjoying the mod..:beam:
Re: End of DaysII : Lycan Rising - released
Hi, Is it possible to run EoD2 in the same folder as EoD1??? I already have EoD1 running in the same folder as SPQR.
Thanx for any answer, Chris
Re: End of DaysII : Lycan Rising - released
EoDII and EoDI can definitely run on the same installation as each other....
I didn't think SPQR was mod-foldered though! However as it installs to RTW and not BI data you can probably get away with it (and you seem to have) - please don't hold us responsible for any strangeness caused by having SPQR and EoD together on same instal.
Re: End of DaysII : Lycan Rising - released
I like those screenshots, and I've read a bit about EoD II over at the Center.
Imaginitive stuff, Mak. ~:pimp:
Re: End of DaysII : Lycan Rising - released
:sweatdrop:
Quote:
Originally Posted by Makanyane
EoDII and EoDI can definitely run on the same installation as each other....
I didn't think SPQR was mod-foldered though! However as it installs to RTW and not BI data you can probably get away with it (and you seem to have) - please don't hold us responsible for any strangeness caused by having SPQR and EoD together on same instal.
Hi Mak, Thanx for the quick reply. I will try to put EoD2 into the same copy of RTW as EoD1 and SPQR6.4. Good to learn EoD2 will run with EoD1.
I have a few copies of RTW on my computers :juggle2: so the less copies I have the less :dizzy2: I am.
SPQR6.4 isn't mod foldered as far as I know, but since it is running on RTW and not RTW-BI it doesn't bother BI mods as you stated.
OK, I just checked, SPQR doesn't have a mod folder, however, while checking I noticed that I had the Extended Greek mod folder in there with SPQR and EoD1 :dizzy2: (I wondered what happened to my copyof XGM:inquisitive: ), so, I have to see if the XGM will also work from this RTW folder holding all these mods. Who knows what else I may find somewhere else or here and there.
Anyway, thanx again, and your mods are grrrrreatt!!!
Chris
PS: I never did patch EoD1 with the 2 patches you made, the one for the unworking ford I found and the bigger patch you made latter, as I forgot to do this :wall: when I resurected my campaign, so now I am stuck deep into the French campaign with the unpatched version of EoD1. I suppose if I patch it I can't play my present French campaign anymore, so I will have to speed up a bit (But not get a speeding ticket :idea2: in the process, I have accumulated dozens anyway over the years so another one wouldn't hurt anyway :dizzy2:. Just kidding, I drive slow and safe now in my more eldery and mature years :turtle: )
PPS: I see the the Garlic Farm and subsequent Garlic effects are in EoD2. I rmeber talking about that with HS and/or you. I use garlic here at home to keep my redneck neighbors away, but only on the north side of my domain.:laugh4: :skull:
Re: End of DaysII : Lycan Rising - released
hmm, yeah having XGM (modfoldered RTW I think) and SPQR on same install is more likely to cause you problems.
We need clean BI version for us at installation stage because the install involves copying some vanilla BI files over - if they were changed earlier then it could cause problems. A mod-foldered BI mod still looks up some files from the RTW folder (ones that a. weren't in BI originally and b. weren't changed by the mod) so SPQR in there might cause weirdness, but its likely to be only graphical stuff as most critical things would have to have been in the bi/mod-folder.... no guarantees though - so don't moan if it crashes!
Yep you should try the patches eventually - but I don't think they were save game compatible so you should play out current campaign first.
Quote:
PPS: I see the the Garlic Farm and subsequent Garlic effects are in EoD2. I rmeber talking about that with HS and/or you. I use garlic here at home to keep my redneck neighbors away, but only on the north side of my domain.
hehe, I couldn't remember off hand who came up with the garlic references, but did you notice you (and the other forum contributors helping us back then) did get a thank you note in the top post :yes:. Cheers for that, I also remember some fun conversations from that forum! Were you responsible for the 'barbecued Yagrazil' conversation?
Re: End of DaysII : Lycan Rising - released
Sorry Spartan missed your reply...
Quote:
Originally Posted by Spartan198
I like those screenshots, and I've read a bit about EoD II over at the Center.
Imaginitive stuff, Mak. ~:pimp:
Imaginative stuff is more or less exclusively down to Halie (Satanea Juda here) - I'm responsible for the making it crash then fixing it stuff.... :laugh4:
glad you like it :thumbsup:
Re: End of DaysII : Lycan Rising - released
Quote:
Originally Posted by Makanyane
hmm, yeah having XGM (modfoldered RTW I think) and SPQR on same install is more likely to cause you problems.
We need clean BI version for us at installation stage because the install involves copying some vanilla BI files over - if they were changed earlier then it could cause problems. A mod-foldered BI mod still looks up some files from the RTW folder (ones that a. weren't in BI originally and b. weren't changed by the mod) so SPQR in there might cause weirdness, but its likely to be only graphical stuff as most critical things would have to have been in the bi/mod-folder.... no guarantees though - so don't moan if it crashes!
Yep you should try the patches eventually - but I don't think they were save game compatible so you should play out current campaign first.
hehe, I couldn't remember off hand who came up with the garlic references, but did you notice you (and the other forum contributors helping us back then) did get a thank you note in the top post :yes:. Cheers for that, I also remember some fun conversations from that forum! Were you responsible for the 'barbecued Yagrazil' conversation?
Hi, Thanx. OK, I will be careful with XGM and put it in another copy of RTW so I don't moan as I have enough to moan about already, life in general :wall:, you know.
Yes, I Bar-B-Q almost everything, and indoors too, in the stove when it is too cold outside. Problem is that I am not a good cook at all, not a good bar-B-Qer. I was the one that mentioned Bar-B-Qing Yagrazils, and everything else. Remember HS' Bar-B-Q Sauce pic he posted?? That was good, hilarious!!!
Thanx for the info. and warning about XGM etc. again, Chris
Re: End of DaysII : Lycan Rising - released
Quote:
Originally Posted by Makanyane
Sorry Spartan missed your reply...
Imaginative stuff is more or less exclusively down to Halie (Satanea Juda here) - I'm responsible for the making it crash then fixing it stuff.... :laugh4:
glad you like it :thumbsup:
Still a team effort, though. :yes: Even a small role is important. ~:pat:
Re: End of DaysII : Lycan Rising - released
Hi Mak,
I forgot to say that SPQR6.4 in the same folder as EoD1 does not/has not afeected EoD1 and visa versa in any way that I have seen. I've played hours of both without crashes, and then the game only crashes just as the vanilla game does, and that is very rarely. I don't think SPQR6.4 alters any of the original RTW files but I could be wrong.
I will try to put EoD2 in the same RTW folder as EoD1 since you say it will work without problems.
Thanx again, Chris
PS: I think what I am trying to say is something similar to what I said and then what you said, meaning that I am glad you said what you said because when all is said and done it means that EoD1 will work with EoD2 but will not work with mods that alter the data contained in the original BI and RTW folders and subfolders, and that is what you said. Yup.:dizzy2:
Re: End of DaysII : Lycan Rising - released
A very small patch has been released for Lycan Rising in thread here, including some minor fixes and automatically launching script (thanks to info from House of Ham and Bardo :thumbsup:)