I'm playing a campaign as the Romans and it's 13 A.D. and I still have the original unit types available for recruitment-the Camilian army. Marius' reforms and whatever reforms follow-they never happened.
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I'm playing a campaign as the Romans and it's 13 A.D. and I still have the original unit types available for recruitment-the Camilian army. Marius' reforms and whatever reforms follow-they never happened.
Click 'Show me how' much?
Did you cheat to get to 13 AD? That might be the problem.
What do you mean cheat?Quote:
Originally Posted by CaesarAugustus
It's a good point.
I have had a saved game propel me to 14AD before (recently too) but I have heard of this from other people (back in RTR, so presumably this is an engine thing) and when you reload the save you get back to your proper time.
But from what I know, that glitch is always propelling you to 14AD.
Without the script, 14 AD is 544 turns away, which most people never reach. With the script on (and you need it for the reforms) you can double that.
Since the scripts are needed for the reforms and the reforms have unconditional triggers in case you (or the AI, who it is meant for) miss the requirements, I suspect that you have not been activating the script.
What I don't understand is how you got to 13AD. 14AD I would take to be the glitch I mentioned above, but 13AD? you really went through 544 turns without activating the script?
I have not been activating the script at all because I didn't know it was there. I just started reading about it in response to your posts.
Can I still get the reforms?
Yes I never touched that button because I have never encountered such a strange feature in my long gaming history and was ignorant of it. I have a huge empire that controls 85 regions, all of Europe, Byzantium, am about to land in the Middle East-all accomplished with Camillian troops plus local barbarian formations.Quote:
Originally Posted by Maeran
I've been playing the game like a fanatic for months. I remember a long, long time ago there was a message about "passage of time" that told me new units were available and some old units were no longer available but when I looked at my recruitment pool there was no changes.
:faq:
"Q: What is the "campaign script" and how do I load it?
A: The campaign script is the way EB mods much of the game to introduce new features and gameplay like seasons and stuff. Loading the campaign script is easy. As soon as you start a campaign, and every time after that when you load that game click on any one of your cities. An advisor will pop up telling you to click the "show me how" button. Do this. Now the advisor can be closed if it doesn't do so automatically. Advice does NOT need to be turned on for this to work"
Yeah, yeah, as soon as they had mentioned the mysterious script I found the same passage you just posted but whatever I do now I might be 500+ turns too late. I must have missed a lot of the new features. Being an expert Rome and Medieval II player I had expected no such surprises.Quote:
Originally Posted by Thrond
That's rough. You'll have to start a new campaign. Sorry, man.
:worried:
I don't know if I have the energy because the current one has drained me.Quote:
Originally Posted by Methuselah
Internautum, if you have never activated the script, you have never truly played EB.
All you have done is tinker with the new units and read the names of the new factions.
Good god man, press, "Show me How", now!
The script comes up every time you click a city!!!
So every single time in 544turns, that you have clicked a city, which must be in total somewhere around 10000times I guess, you have ignored the pop-up message from the adviser and dismissed it without reading it...
What can EB do to make it more obvious???
Um, change the start-up loading screen so instead of the brown EB screen you get a black screen with blood-red Times New Roman that says: 'Remember to click the show me how button!'
Poor man! Take a break, play solitaire for a week and then start a new campaign. :laugh4:
I think EB has the script activation thing because the engine prevents them from turning it on automatically or something like that. It's the only way they could mod in the extra features of the mod. I'm sure you had much fun playing with Camillan troops that far even without all changes anway, but restarting with the same faction again is probably not much fun. There are plenty of other factions to play for a while before maybe trying to start another campaign with the Romani again. May I suggest the ridiculously difficult Pontos, Pahlav, Hayasdan or Saka? :beam:Quote:
Originally Posted by Internautus III
Exactly RTW requires a background script be activated by the player himself. In M2TW-Kingdoms this won't be an issue, thouhg: the script runs a lil' differently, all scripting related to campaign X is supposed to be in the campaign script of modfolder X. (And campaign scripts do run automatically.)
Poor chap :(
I have to echo the other comments here though, if you enjoyed enough to play all that time without the script you're probably going to never leave the house again with it on :laugh4:
Cheers
That is the saddest story I have ever heard of in conection with any computer game!!! :dizzy2: :cry:Quote:
Originally Posted by Internautus III
I think that you deserve a balloon for your perseverance though :balloon2:
BTW is there anybody else who held on all the way up to 14 AD???
(With the script activated, I mean:laugh4: )
Whoever acutally does that deserves a giant cookie.Quote:
Originally Posted by V.T. Marvin
:no: daaaaaaaaaaaaaaaaaaaaaaaaaaaaang, homie. I've never heard of that before. I guess you need to start over, unless you have saved throughout your progress. I make it a point to save after I conquer a new province, that way, I can replay a great campaign, over again if i want to in my romani campaigns
its possible, but its insane to do it. if you take time and go on campaigns to fight rebels every ear, then you will, but if you are sane, you wont reach it until 14 ad.....Quote:
Originally Posted by V.T. Marvin
:smash:
Maybe there's a way, if you build up a big roman empire to say 200 BC, then just click end turn over and over again, auto-calc battles, and spam mercenaries and other units, the AI will probably not have time to conquer all of it until 14 AD so you can reach it without dying and without spending much time per turn :laugh4:Quote:
Originally Posted by antisocialmunky
At that level, it's called a cookQuote:
Whoever acutally does that deserves a giant cookie.
In that case you may end up with a secret agent of the Sweboz...
So that's 14AD, with the script activated, right?Quote:
Originally Posted by antisocialmunky
And no cheating.
Remember, Spvrrina Vestricivs, he said deserve a cookie, not actually getting one. Still, it may be worth it just to experience the feeling of deserving one...
Myself, I have not yet played a campaign past 220.
However this is about to change with the Getic campaign I have shown in the Faction Progression thread..
It is 221 BC, and all of a sudden, all the factions have just come to life.. This is almost certainly because the Eleutheroi die off or wander away to starve themselves.
Every faction fills the gaps that were once used as buffers, and a completely new diplomatic situation develops.
This has given me zeal to keep playing, just as I was losing interest.
Rome has taken off, and so has every other faction including the Saba.
I wonder if it gets better, of course eventually, 'there can be only one', but I would retreat before then I should think..
But with my campaign, I doubt that would happen before 14 A.D. - everyone is surviving too skilfully, so perhaps I'll achieve this!
As an aside, I usually only eat Double chocolate chip cookies.. and if I can make the choice, I have muffins instead.
Oh, and a coke thanks..