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Unit Skeletons
Greetings all....another question from me!
in the file descr_model_battle all the units have skeleons
for example
fs_swordsman
fs_semi_fast_swordsman
fs_fast_swordsman
Now last year back when I 1st started modding I asumed that the semi fast/fast/slow tag was related to the atack animations.
As I'm getting more into this I'm thinking now that this actually indicates a units speed it moves across the battlemap. Also that this is howw the engine determines how fast cavalry is (by whatskeleton/horse is used for the mount)
Can someone clarify which of the above (if either!) is correct?
Thanks
Mike
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Re: Unit Skeletons
The prefix determines the moving speed on battle-map (and also triggers the fast moving tag in the unit info-card).
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Re: Unit Skeletons
Yep, and remember that altering scale will alter movement because their pace will be longer/shorter.
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Re: Unit Skeletons
Fantastic, thanks guys :beam:
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Re: Unit Skeletons
But, if I'm right, it only considers the speed for running, not for walking, marching or attacking.
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Re: Unit Skeletons
Yes, that's right, that's for running speed.
Reducing scale to 0.8 will reduce speed to 0.8, increasing scale to 1.3, will increase speed to 1.3 etc.
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Re: Unit Skeletons
Thanks guys...even more info.
I'm glad I regestered here now, very friendly, helpful and knowledgable :beam:
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Re: Unit Skeletons
I think with the animation editor thingy you can make the anims faster/slower without scaling or despite it...
At least I'm definitely condiering slowing down my giants, having them run 4x faster than the Orcs is rather wierd...