The casse generals on their ....... chariots are absoltuly useless. Who the hell was the genius to implement this ........ unit into the game?
Is that a better language or still too rude?
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The casse generals on their ....... chariots are absoltuly useless. Who the hell was the genius to implement this ........ unit into the game?
Is that a better language or still too rude?
wow... Dude.... you're gonna get your ass banned:whip:
they are stupid because who weilds them is stupid:beam:
chartios are very destructive if your not a nut head
The chariots are quite powerful units once you know how to use them. A few tips:
1. make them throw javelins in the rear of the enemy units, not the front
2. don't missile duel with infantry that has missiles. Let the chariots javelin the rear of infantry units such as neitos
3. don't charge and let the units remain engaged. Run them right through light enemy units such as slingers, and keep clicking to ensure they never stop inside the enemy unit
4. stay away from buggy pathfinding forests, and stay away from phalanx units
5. try charging 2 or 3 units of chariots against an enemy cavalry unit, from slightly different directions
6. you can patrol them along a section of the pinned enemy line during prolonged infantry line fights, and demoralize the enemy with the javelin rains. Bring some friendly cavs to strike right after the javelin rain, and they can be really effective
7. accompany them with some light infantry
8. primarily harass, and avoid most close combat engagements - that is not their purpose
If you tried to be a little less rude, your units might do as you ask.
Quote:
Originally Posted by Imperial Fist
There is a minor oversight in the chariot and elephant units in the EB 1.0 version that makes them weaker than they should be...
Wait for v1.1 or download TW Fanatic's mod.
And remember, the EB team has taken the time to make this total conversion better than the original game itself - all without pay or health benefits.
So watch your mouth... :thumbsdown:
Chariots were the reason why i hated the egytians in vanilla rtw. The cowardly tactics of getting in range for missile weapons and then run away as soon close combat a unit gets closer is contemptible. I dont know how somebody can play like that.
I think i will just leave out the casse although i wanted to try out every faction.
@Intranetusa I didnt offend the game or the the eb staff. I think its the best mod together with ibfd. But this unit.........
Quote:
Originally Posted by Imperial Fist
In RTW vanilla, the chariots are in skirmish mode...that's why they would run away.
In history, horse archer armies would feign a retreat while shooting arrows, then do a 180 and charge their enemies with lancers and cavalry. (ie Mongols and early Huns) This tactic was repeated by many great generals in history...
As for the chariot unit, as I've stated earlier. There are so many units in the game that some are incomplete or have erroneous stats info in the EDU. Chariots and elephants are two examples - they don't have armor, making them incredibly vulnerable. This is corrected if you download TW Fanatic's mod or just wait for 1.1
Ohh believe me, i am waiting for eb1.1 impatient!Quote:
Originally Posted by Intranetusa
It is funny you should bring this issue up not so long since I've seen some great chariot action in my very own going Casse campaign...
My old opinion was a bit like yours though I would not say completely useless: regardless of their combat ability generals tend to earn you more than their personal salary by simply governing your towns which happen to have a harbour.
So here goes how come my opinion isn't the same anymore:
I never ever managed to get much out of them, always keeping them for ceremonial reasons (aka roleplaying) only...
Playing on hughe settings I never ever could get them to wheel around the flans and start hitting from the back; reason: ever since I first played the Casse my unit size has been at least large...
BUT:
I just found out how awesome they actually are when you put them closely to the units of your main line -at least during siege/assaults:
1) Not only have those guys some serious range; they also have an extraordinally large supply of javelins, it seems.
2) Their javelins tend to hit the mark.
3) They are very scarysome indeed: the drop in morale they cause really shows up in EB - they greatly help in speeding up the battles.
If you absolutely can't play with them there is a mod that lets you switch out the casse charioteer with the Brithen or an infantry unit .
The Casse chariots are awesome.
The only way they could be better would be if they had archers instead of a dude throwing a spear.
Much better than Eastern Scythed Chariots.
.
Casse chariots are awesome for quickly upping my archers' stats. :clown:
.
Dont crucify me, but i dont love chariots either... But does explain why elephants die quickly.... And here I thought I was another Scipio Africanus (schucks):wall:
Chariots are weaker then in vanilla ey?
awesome!
ever since vanilla I hated chariots and loathed any army that would bring them into battle:furious3:
Now I can destroy them with ease! another good thing from EB.
lol troll :laugh4:Quote:
Originally Posted by Imperial Fist
Not this again... *sigh*
Casse chariots are the best General units except maybe the Cataphract bodyguards.
You can win every single battle with them.
All you need to do is get some infantry to hold the line, pepper the enemy with some missiles and then move your chariots a little bit closer.
= instant rout!
I stopped playing the Casse because it got too boring. My longest open battle took me 5 minutes to win...
I must say they are total crap in seiges however.
.
My longest open battle against Casse took that long. :clown:Quote:
My longest open battle took me 5 minutes too win...
.
I guess that explains why, in my Epeirote campaign, my 1 gold chevron elephant unit gets 3/4 of the elephants wasted on the first Romani unit they charge...thus only enabling me to use about 3 elephants for the rest of the battle, taking no further losses throughout.Quote:
Originally Posted by Intranetusa
The problem is that you are not fighting so many field battles with the Casse, as long as you haven't crossed the Channell. And in sieges chariots are absolutly useless, in particular on hughe settings.
If you aren't charging your chariots headlong into a thick line of pikes, you aren't using them properly.
...lol. XD
My Arverni battles with the Casse always dragged out, because the troops were all over the place. It was very disorganised. The chariots never gave me any trouble though, because I always send out every single brihentin I have to hunt them down. 2-3 units concentrated on each chariots brings them down in a matter of seconds.
BUT! Casse chariots are the ONLY units that have ever routed my gaesatae. So, I'm saying they are awesome monster units if handled well.
I'd disagree. It's a matter of some patience to properly align your units, some auxiliary slingers... Just make sure to turn of the skirmish mode in any but the most 'plain' battlefield.Quote:
Originally Posted by konny
Also: those Chariots are absolute animals when it comes to riding (litterally!) down routing enemies...
And just a Pezhetairoi noted, the Casse chariots are actually one of the very few units that are both affordable and do manage to rout units simply by being scarysome.
One of the most successful battlefield tactics in history. Just ask the Mongols.Quote:
Originally Posted by Imperial Fist
But what would be the role of a chariot (not to forgett, a family member's chariot in case of the Casse) in a siege battle? In assaults on towns you need two things: missle units for the preparation fire and decent heavy infantry (quality of classical hoplites at least) for the fight in the streets.Quote:
Originally Posted by Tellos Athenaios
Chariots need a lot of space to deploy and manouver, so their only role can be to throw javelins across the wall before the assault. And for that there are much better units in the Casse army. Any participation of them in the melee will by guarantee lead to the loss of the unit and the death of the family member. Before replacing their bodyguard with Rycalawre I had lost all FMs that took part in siege battles.
Make that any and all steppe nomads (even the charge-crazy ones still had horse-archers up the wazoo), and not a few others besides. (Late Bronze Age Middle Eastern chariot tactics were heavy on mobile archery for example.) 'Course, asking any of the sedentary realms with the bad luck to have their lands next to the steppes would net you a masterclass lecture on how you fight such foes... the usual recipe appears to have involved a lot of foot missile troops backed up with spearmen and quality horse of your own, although some apparently did pretty well dispensing with the formalities and being so much better mounted they could simply run down (and through) the nomads.Quote:
Originally Posted by Jaywalker-Jack
For all their many good qualities, those little steppe horses were actually kinda short on carrying capacity and battlefield stamina after all.