Change starting placements of units "descr_strat"
Hi!
I want to switch places of armies on the map from the beginning. I feel like it takes unessesary much time to guess where it is from the "descr_strat", but I can manage. But then I thought I could use the Recruitment viewer to find the places on the map a lot faster.
Example:
; City: Rome
; Region: Latium
; --------------------
character Manivs Romanvs, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 127
For example If I want to place a Carthaginian army (let say at x 94, y 127)next to Roma from the start. Is it possible to find the location of "x 94, y 127" In the recruitment viewer?
Re: Change starting placements of units "descr_strat"
I am fairly certain such things are not possible without editing and re-compiling the source code. (Which you can't do, since you don't have the source code.)
IIRC there is a campaign map editor out there, though: if that tool already has the built in functionality to show map coordinates if you click on some spot; or vice versa (i.e. it can plot the coordinate on the map if you give it coordinate input) - it's enough methinks.
(Alternatively you could write your own tool. In Java it would be fairly simple and straightforward; not to mention you could easily build in lots of additional functionality with only minor modifications too.)
EDIT: Note that the RV is not my field of expertise: i.e. I can do the trivial thing of querying it for unit recruitment maps, and province rosters, and government maps but that's about it.
Re: Change starting placements of units "descr_strat"
Re: Change starting placements of units "descr_strat"
Your pictures don't show....
Re: Change starting placements of units "descr_strat"
You can use the console: "show_cursorstat" shows the coordiantes of your cursor on the map.
Re: Change starting placements of units "descr_strat"
konny: It works! Now it will be very easy to place new units in the descr_stat. Thank you all for your help!