Re: Romani CTD After Battle
Thank you for your report, and glad to hear you got past it by autoresolving. Do you know anything that might be changed since they last attacked that may have fixed the problem the next time around, such as a general dying, different unit composition in the armies, a building being built/destroyed/fixed etc?
Re: Romani CTD After Battle
Well, I'd like to play the battle, as its a relatively easy battle which the computer cannot seem to win, thus losing me the city!
But anyway, I'm not sure what you mean. Are you asking if any events happen that turn, such as general deaths, etc?
Re: Romani CTD After Battle
You say you have a battle that crashes consistently. You get past it by autoresolving, and when a similar battle occurs again it does not crash. So, what is different in these two cases?
Quote:
such as a general dying, different unit composition in the armies, a building being built/destroyed/fixed etc?
Re: Romani CTD After Battle
Oh, I see now. Well the following battle is very different. It occurs away from the previously beseiged city, neither side has a general, the armies are much smaller (c. 1000 Carths V 600 Romans/Iberian mercs). This is during the same turn as the siege aswell, so no buildings have been effected during the time between the first and second battle
In the fall of the city though, the defending general obviously perished, so he will be the only general to die during the turn
Re: Romani CTD After Battle
Oh. I thought you meant that there was a siege battle that you win with autoresolve, and slightly after there's another siege battle in the same city. Thanks anyway for your report, hopefully I'll be able to get through some of these reports soon.