Re: More questions on MTW2
Try this mod (Pro Deo et Rege):
http://www.twcenter.net/forums/forumdisplay.php?f=437
It is much better than the vanilla game in every respect (recruitment, map, diplomacy, strategic AI, etc.), also ships have quite a range and can refill in friendly ports (though ferrying troops will slow them down).
Re: More questions on MTW2
Quote:
Originally Posted by Cheetah
Try this mod (Pro Deo et Rege):
http://www.twcenter.net/forums/forumdisplay.php?f=437
It is much better than the vanilla game in every respect (recruitment, map, diplomacy, strategic AI, etc.), also ships have quite a range and can refill in friendly ports (though ferrying troops will slow them down).
I'd rather do my own modding - if I can. And, I get apprehensive when I see a thread that is about modding and there are 100+ replies to it, and the first several are reporting bugs/errors. That was the same in this forum, too.
Which is partly why I posted the thread. The basics of modding thread had 170+ replies and I don't really have the time to scroll through each & every response.
Re: More questions on MTW2
If you want to mod the game yourself then run the unpacker. It is in the tools folder together with a readme file. You should read the readme file first. Once you have used the unpacker, delete the two geography files in the data folder. Now you can do all the modding you want.
Re: More questions on MTW2
Quote:
Originally Posted by Monsieur Alphonse
If you want to mod the game yourself then run the unpacker. It is in the tools folder together with a readme file. You should read the readme file first. Once you have used the unpacker, delete the two geography files in the data folder. Now yau can all the modding you want.
Thanks - that was a nice help. I would not have known to look for that specific readme file.
Re: More questions on MTW2
Quote:
Originally Posted by Monsieur Alphonse
If you want to mod the game yourself then run the unpacker. It is in the tools folder together with a readme file. You should read the readme file first. Once you have used the unpacker, delete the two geography files in the data folder. Now you can do all the modding you want.
ok, how does one go about creating a batch file? I would have no idea where to begin.
I was going by this from the readme.txt file.
- To use the modified files create a batch file in your
Medieval II: Total War folder
- In the batch file add the following line
medieval2.exe --io.file_first
Re: More questions on MTW2
Quote:
Originally Posted by NewJeffCT
ok, how does one go about creating a batch file? I would have no idea where to begin.
Try this:
Open notepad,
type: medieval2.exe --io.file_first
save file as type .txt
then, in windows explorer change the name of the file to *.bat
(the * is for the name you give the file)
This file is now an executable file. Double click it to run.
Re: More questions on MTW2
You can save the file as a .bat file right away. There is no need to change the name. Simply save as any-name.bat and you have a batch file.